hong said:
Diamond Arrow
1st level
Darkwood arrow stance
stance
You empty your mind of distractions and concentration on the task at hand. Your arrows fly straight and true to their target.
All Diamond Arrow strikes that you perform while in this stance deal double damage. As per the usual rules for multiplying damage, flat bonuses are multiplied but bonus dice are not. While in this stance, you lose your Dex bonus to AC.
I don't like that this is the only stance available at 1st level, and yet it's useless until you get 2nd level maneuvers.
hong said:
Unbending arrow
strike
You make a single ranged attack, which gains a bonus +2d6 points of damage.
Seems fine, except for missing synergy with stance (above).
hong said:
Keen sense of the archer
boost
Choose a target. You can ignore its cover bonus to AC if any, and reroll any concealment miss chance that may apply.
Nice, and not that powerful.
hong said:
Blindfire strike
boost
If a ranged attack of yours misses, you can reroll the attack. You gain this benefit only on one ranged attack, which must be made before the start of your next turn.
Check out the wording on Lightning Recovery (Iron Heart).
hong said:
2nd level
emerald initiate's attack
strike
You make a single ranged attack, which gains a bonus +5 points of damage. Note that this is multiplied if you are in any of the Diamond Arrow stances.
Damage is low (compared to Rapid Shot); the stances seem required.
hong said:
Pierce the shadows
boost
You gain a +20 insight bonus to your next ranged attack, ignore concealment miss chance. You must make the attack before the start of your next turn to gain this benefit.
Swift
true strike. Humm. Seems strong for this level. Perhaps a bonus that scaled with Initiator Level instead?
hong said:
3rd level
Confound the blade
strike
Your precisely-aimed shot sends your foe's weapon flying.
You can make a disarm attempt on an enemy at range. This follows the normal rules for disarming, but you use your ranged attack roll instead of a melee attack roll. You gain the +4 bonus for using a 2-handed weapon.
"You make one ranged attack as part of this maneuver...
blah blah Disarm blah. If you fail, your target cannot attempt to disarm you, because that would be silly."
hong said:
Sapphire spirit shot
strike
You make a single ranged attack, which gains a bonus +10 points of damage.
Fine, but still weak, and usually there's at least one level between such similar maneuvers.
hong said:
Eye of the archon
boost
You reach out with your mind, confounding your foe's attempts to dodge your aim.
Make a Concentration check, opposed by your target's Sense Motive check. If you win, your target loses their Dex bonus to AC against your next attack, if it is made before the start of your next turn.
Improved Swift Feint at range. Hmm. You don't like the existing Concentration check DC = AC mechanic of the Diamond Mind stuff? A lot of targets aren't going to have Sense Motive checks worth a damn.
hong said:
Shot of perfection
strike
With a single arrow, you cut a swathe through your enemies.
You attack all creatures in a 60' line starting from your square. Make a single ranged attack roll, which is then applied to all your targets.
An area attack with no saving throw, hmm. The mechanic is simple, but I'm not sure how balanced it is, since you could use an action point or a re-roll to effectively apply an attack to many foes. What about criticals?
hong said:
4th level
Iron arrow stance
stance
With but a minimum of effort, you send your arrows into the hearts of your enemies.
While in this stance, all Diamond Arrow strikes deal double damage, and require only a standard action to complete (instead of a full-round action). You do not lose your Dex bonus to AC.
4th level stances are rare. Is this targeted at a specific class or PrC progression?
hong said:
Striking the heart
strike
Your shot strikes with deadly precision. Make an attack roll; if you hit, your attack is automatically considered a critical threat.
Cool. Anything fun happen if your attack roll was a crit?
hong said:
5th level
Golem-smashing shot
boost
You can sense the critical weak points in a foe.
Make a Concentration check, opposed by your target's Sense Motive check. If you succeed, your next Diamond Arrow strike ignores its DR and hardness, if any. You must make your attack before the start of your next turn to gain this benefit.
This really looks like a Strike to me rather than a Boost. If it were a Strike, it'd be balanced without the need for a check.
hong said:
Transcendent mind
counter
Your devotion to truth and enlightenment turns away those who would influence your mind.
You gain immunity to all mind-affecting effects for 1 round.
Looks quite strong. Since it's a Counter, you could initiate it in response to a spell. Is your intent to negate the spells that would affect you during this maneuver's duration, or to simply suppress them?
hong said:
6th level
Smite the mountain
boost
Armour and scaly hide is no barrier to you. You reach out with your mind, finding the weak points in your foe's protection.
Make a Concentration check opposed by your target's Sense Motive check. If you succeed, your next Diamond Arrow strike can be made as a ranged touch attack. YOu must make your attack before the start of your next turn to gain this benefit.
Cool, but looks like a Strike to me.
hong said:
Diamond surge
strike
Make a single ranged attack. If you hit, you gain a bonus +5d6 points of damage, and your target is staggered 1d4 rounds. A successful Will save (DC 16 + Wis mod) halves the duration, but not the bonus damage.
Minimum duration 0 or 1?
hong said:
7th level
Ghost-cleaving shot
strike
The wraith shrieks with rage and pain as your arrow tears into its ghostly form, leaving fragments in its wake.
You make a single ranged attack, which is considered a force effect (ie, it has the ability to hit and damage an ethereal or incorporeal target). If you hit, you gain a bonus +5d6 points of damage. Note that you gain no special ability to detect such foes.
Cool. Might want to make this one a series, since incorporeal foes can crop up even among low CR undead. Or, if you keep the flat-footed and ranged-touch maneuvers as boosts, make the ghost touch thing a boost too.
hong said:
8th level
Mithral arrow stance
stance
All Diamond Arrow strikes deal triple damage, and you may reroll any miss chances due to concealment. You lose your Dex bonus to AC while in this stance.
Two very potent effects. Consider separating them into two stances with no drawback.
hong said:
Unstoppable solar's bolt
strike
Your arrow transforms into a mighty bolt of geomantic energy, clearing a path through your enemies.
You attack all creatures in a 120' line starting from your square. Make a single ranged attack roll, which is applied to all your targets.
3rd level to 8th level, seems quite a difference in level for the range benefit. (Still don't like the single roll thing. The mechanic for the Iron Heart are attack seems better IMHO, where an attack roll sets the Reflex save DC.)
hong said:
9th level
Shot of destiny inevitable
strike
You make a single ranged attack, which gains a bonus +50 points of damage. In addition, if you hit, your foe takes 2d4 points of Dexterity damage. A successful Fortitude save (DC 19 + Wis mod) halves the Dex damage, but not the hit point damage. If you score a critical hit, the Dex damage becomes permanent ability drain.
Good, moves up to very good if you expect the +50 to be multiplied by 2 or 3. The dexterity drain is (potentially) nasty!
Cheers, -- N