Bob Worldbuilder debunks the Daggerheart license “scandal”


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I need to make a youtube reaction video of my looking shocked about this. And then other people could react to that video! It's monetized reactions, all the way down.
Alright, just remember to keep your thumbnail shocked picture confined to only one hand on the cheek. You need to save the two handed, "home alone" shock picture for when you react to someone's reaction.
 


I've been following this issue, and it has been a concern for some people who want to make content for the game. And it's been used as an example of why there's no Foundry access.

I figured this would be something that would just work itself out, and at least as far as Foundry goes, it already has. Is this a "real issue?" I suppose if you don't care about third-party development for Daggerheart, not in the slightest. But if you do, this is going to have an impact on how soon third-party companies develop for the game. But I suspect it will all get worked out in the coming weeks.

Does this merit discussion? It is being discussed by people who both want Daggerheart to succeed and those who want it to fail. As someone who wants it to succeed, I want to remove barriers from people exploring the game. If you don't like it, I really don't care what your take is.
 




The stuff like this is why I'm so burned out on D&D YouTube, actually YouTube in general. Its just exhausting and disingenuous.
D&D YouTube has a particular problem, in as much as whatever form of it a creator does they generally run out of enough good content to support a channel after, I don't know, maybe 25-50 videos. Mileage will vary, but a year or two of regular videos and almost anyone will be running dry. Their best advice, best stories, best game rules to summarize, best skit premises, best observations, best character builds, best whatever they do are used up, and because the hobby itself is a major time commitment they aren't going to come up with new experiences, etc. relating to it fast enough to fill weekly videos. The subgenres that can actually feasibly stay weekly indefinitely are liveplays, reading other people's rpg stories off reddit, and churning outrage bate out of whatever rpg-related opinion pops up online. And since the last of these generates the most clicks...

I'm sure there are other genres of YouTube that suffer similar problems and patterns, but D&D/TTRPGs seems to be a perfect storm of lots of people having material to make solid, interesting, and unobjectionable content for a couple years, only to then have to let their channel die off or turn to the dark side of raking non-existant muck for clicks.
 


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