DM Matt, precisely. I'd require "exchange of value for value" for long-term "standing arrangements" (for example, "look after my warhorse, my mount and two remounts, and both packhorses - see to it they're watered, fed, and in good health - and you can ride one of the remounts while we travel, plus have some space in my tent or inn room to sleep in" - owning character gets a free "stableboy"-esque benefit, ascetic works for his riding priveleges).
For once-off or infrequent assistance, heck, the
principle of the Vow is to
encourage unhesitating, unrestrained, as-constant-as-possible generousity ...
not to discourage it!
Pax, you've decided to become abrasive and unfriendly, so I've decided not to continue discussing this with you. I disagree with you, and I'm leaving it at that.
Translation: I've run out of ways to cloak my spurious arguments in the semblance of logic, so I quit.
Of
course I've become abrasive and unfriendly; you as much as called me a
cheating bastard whose desire is to
circumvent the restrictions of hte Vow ... and you expected aught else from me?! FFS.
And there's also Thanee's pointing out the
ebony fly issue; CalrinAlshaw's and DM Matt's reminder of the begging for expensive material components bit.
Just because you take the Vow of Poverty, does not and
should not mean youmust refuse the unstinting charity of others - if someone
gives you a bag of coin,
accept it ... and as you walk down the street in the next city, buy bread and cheese for the beggars as you go; as you pass that aging widow's rundown farmhouse along the country road, leave her enough coin to get her roof repaired, or even use it to arrange for a good apprenticeship for her only son; IOW,
doogood works with it, with no expectation of benefit for yourself except the simple pleasure of knowing you've done good things for people who needed the help.
Barring all else, stop by a temple or soup kitchen or whatever, and hand the bag of coin over to them.
Meanwhile, if adventuring - delving into dusty, alread-defiled tombs to root out the evil undead creatures that have infested them ... dispersing bandit camps ... slaying terrible, maiden-devouring evil dragons ... storming the remote strongholds of foul wizards and demons - if adventuring, with a group, gives you MORE ability to demonstrate GREATER charity by giving away MORE valuable treasures, goods, and such ... to do MORE good in teh world
by giving ever more "treasure" away, and that group insists you ride one of their horses when travelling, because they count you as a friend ... or bevcause they want to make better time ... or simply because they dislike craning their necks down to TALK to you while travelling ...
...
get on the damned horse, already. After all, you took a vow of POVERTY, not a vow of SORE FEET. Feh.