FormerlyHemlock
Hero
Lastly, it's just DPR. To paraphrase [MENTION=6787650]Hemlock[/MENTION] there are better things to optimize.
Yep. It's nice to have a nova/burst capability so that when something unexpected happens (either an unexpected threat or an unexpected opportunity) you can respond to it either by killing it quickly or getting out of town; but flushing all of your tactical flexibility down the toilet in order to maximize your damage every round is probably a dumb idea. What's more likely to be useful to the party, an extra 40ish points of damage from Quickening Eldritch Blast four times, or turning someone into a T-Rex? 20 points of damage, or a Careful Web that hampers enemies but PCs are immune to?
Creating advantageous circumstances that basically wins the fight is better than partially-depleting the HP of one of the enemies in the fight.
As an aside, note that Quicken has a lot of defensive uses too. You can Quicken a spell and then Hide; or Quicken a spell and then Dodge or Dash away from danger. I notice these things because my preferred style puts a premium on staying alive, since staying alive isn't a guarantee, and dying can mean starting over from first level if there isn't another suitable character in your character tree already. (Whenever the active character gains a level, one of the PCs in the character tree of equal or lower level gains a level at the same time, earning enough XP from offscreen activities to bring him up to the necessary XP threshold.)