Hardhead
Explorer
While thumbing through the Book O' Exalted Deeds today, I noted how utterly-freekin' powerful it was. The possible abuses of Vow of Poverty have been talked about at length, but there are plenty of other feats that are over-the-top better than standard D&D feats. These include:
Nymph's Kiss, which gives you a +2 to all cha-related checks. This encompases all cha-based skills, of course, but turn attempts are affected as well, and arguably Telepathy psionic powers. This is obviously way better than a +2 to two skills feat. But wait! There's more! It also gives a +1 bonus to saves vs spells and spell-like abilities. Okaaaaay.
[EDIT]: But wait! There's even MORE! You also gain an extra skill point per level after you take this feat! Whooo!
Next item:
Sacred Strike: When you get a sneak attack against an evil creature (not an evil outsider, just anyone evil), you roll d8s instead of d6s. Boy-howdy! As if sneak-attacking wasn't already powerful enough.
And oh yeah, your sneak attacks are considered "Good" for the purposes of overcoming damage redcution.
OK, I don't think anyone can argue that these feats are just plain better than any standard feat. And the balance? You have to be a *really* stand-up good person (and in the case of Nymph's Kiss, have a nymph girlfriend, but that's more of a D&D player's wet dream than a prereq ). Anyway, my point is that WotC seems to now believe that you can give mechanics power - in some cases a lot of power, for RP restrictions. What's everyone's thoughts on this?
Nymph's Kiss, which gives you a +2 to all cha-related checks. This encompases all cha-based skills, of course, but turn attempts are affected as well, and arguably Telepathy psionic powers. This is obviously way better than a +2 to two skills feat. But wait! There's more! It also gives a +1 bonus to saves vs spells and spell-like abilities. Okaaaaay.
[EDIT]: But wait! There's even MORE! You also gain an extra skill point per level after you take this feat! Whooo!
Next item:
Sacred Strike: When you get a sneak attack against an evil creature (not an evil outsider, just anyone evil), you roll d8s instead of d6s. Boy-howdy! As if sneak-attacking wasn't already powerful enough.
And oh yeah, your sneak attacks are considered "Good" for the purposes of overcoming damage redcution.
OK, I don't think anyone can argue that these feats are just plain better than any standard feat. And the balance? You have to be a *really* stand-up good person (and in the case of Nymph's Kiss, have a nymph girlfriend, but that's more of a D&D player's wet dream than a prereq ). Anyway, my point is that WotC seems to now believe that you can give mechanics power - in some cases a lot of power, for RP restrictions. What's everyone's thoughts on this?
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