nikolai said:As for discussions of morality. I hope they do a very "Catholic" take on things. I won't pretend to know much about moral philosophy - but I think a modern take on things (e.g. utilitarianism) would just be out of place, and a battle of good vs. evil doesn't really work from, say, a buddhist perspective.
It just depends on how you view the elements of your game, and the way they relate to each other.
My current game is set in the Britannia of Ultima 4. If you don't remember it, U4 was a game about the quest for avatarhood, which was a thinly-disguised take on Buddhism/Daoism's search for enlightenment. You achieved enlightenment in a number of "virtues" (eight in all) and the game culminated by descending into a dungeon to retrieve the Codex of Ultimate Wisdom.
Virtue in such a world is less about righteously smiting enemies of the faith, and more about discovering essential truths about the world and one's place within it. Of course, living a good life is still important, but it's not enough if you want to become an avatar (enlightened one).
That said, irredeemable evil still has a central part in the world. For example, orcs in my game are spirits of Hatred, the opposite of Compassion, which is one of the virtues. They spawn in the bowels of the Underworld when mortals succumb to hate. There, they make their way to the great dungeons, where they are organised into armies, and from which they emerge to make war on the surface world.
There are no such things as female or baby orcs, which solves neatly the hoary old problem of whether paladins should kill orc babies. Orcs also never surrender and always fight to the end, even if it means certain death. They don't _want_ others to feel pity for them: the more that they're hated, the stronger they become.
It's all very allegorical, but then fantasy _should_ contain allegorical elements, especially if alignments/ethics/virtues/etc are going to play a major part in your game.