Psionicist
Explorer
Hello folks,
My character is planning to take the Vow of Peace feat from The Book of Exalted Deeds. It fits the character concept and personality entirely and should add some interesting role-playing opportunities to the whole party. My character is the supportive type, the bard, the healer, the diplomat, and the caster of buff-spells. (Every DM’s dream!
).
However, my DM is worried that if I take this feat I will transform into a non-violent militant fanatic who will by any means possible stop the other players from hurting/killing leaving beings if I think it’s unnecessarily. He believes that I will hinder the other players from role-playing their alignments. (For the record, the whole party is good aligned except for the neutral druid). Sure, some in-game moral discussions with the other characters may be necessarily at times but isn’t this what every DM wants?
I trust my DM. He knows more about Dungeons & Dragons than I ever will. But here, I don’t quite agree with him. If you are exalted good, you don’t force your friends to do anything they will probably not even consider to do. I am the non-violent type, not my friends.
To get to the point, I am not trying to prove my DM wrong. Heck, this little argument of ours took place 2:30 at night after a tiresome combat with an invisible glass-monster-thing that was a pain to get rid of. However, I’d really appreciate some comments on this feat, and your experience with it. Thanks in advance.
(This has nothing to do with role-playing at all, but please feel free to comment on any grammatical or compositional errors you find, my English is getting a bit rusty).
My character is planning to take the Vow of Peace feat from The Book of Exalted Deeds. It fits the character concept and personality entirely and should add some interesting role-playing opportunities to the whole party. My character is the supportive type, the bard, the healer, the diplomat, and the caster of buff-spells. (Every DM’s dream!

However, my DM is worried that if I take this feat I will transform into a non-violent militant fanatic who will by any means possible stop the other players from hurting/killing leaving beings if I think it’s unnecessarily. He believes that I will hinder the other players from role-playing their alignments. (For the record, the whole party is good aligned except for the neutral druid). Sure, some in-game moral discussions with the other characters may be necessarily at times but isn’t this what every DM wants?
I trust my DM. He knows more about Dungeons & Dragons than I ever will. But here, I don’t quite agree with him. If you are exalted good, you don’t force your friends to do anything they will probably not even consider to do. I am the non-violent type, not my friends.
To get to the point, I am not trying to prove my DM wrong. Heck, this little argument of ours took place 2:30 at night after a tiresome combat with an invisible glass-monster-thing that was a pain to get rid of. However, I’d really appreciate some comments on this feat, and your experience with it. Thanks in advance.
(This has nothing to do with role-playing at all, but please feel free to comment on any grammatical or compositional errors you find, my English is getting a bit rusty).

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