delericho
Legend
When reading the introduction to the "Tome of Battle: Book of Nine Swords", my first reaction was 'Cool!' My second reaction, though, was that like Psionics, it would fit almost perfectly with an Oriental Adventures game, but less well in a 'normal' game.
Then I read the sidebar 'Blending Genres', which said:
[QUOTE="Book of Nine Swords]Is Tome of Battle martial arts for the Dungeons & Dragons Game? Is it good only for an Oriental Adventures-style game? Does it challenge your conception of a Western European fantasy world? In short: Sort of, no, and we certainly hope so.[/QUOTE]
Since reading that, I've been racking my brain trying to figure out how to fit "Tome of Battle" into a 'normal' game world without drastically changing the flavour. Now, I'm in a position where I don't mind the work of creating a whole new world from the ground up that is designed to accomodate it (I've not done that recently, so would quite like the challenge), so I don't need to find a way to shoehorn it into Forgotten Realms or Eberron.
And yet, I'm at a loss for how to proceed.
There are some things I know I don't want to do:
1) I don't want to fall back on the 'stranger from a distant land' cliche. Firstly because it is a cliche, secondly because it works for the first character but not for the second, third or tenth, and thirdly because I feel I can do better.
2) I don't want to place a whole load of hidden monasteries in secluded parts of the world. Largely because I'll probably be having secret monasteries for Monks and Psychic Warriors, hidden Warmage academies, secret Ninja camps, and so forth. The secret places of the world are already getting a bit full.
(Oh, yes, I'm hoping to fit psionics and ninja into the world too. Did I neglect to mention that?
)
3) I don't want to have a 'European' part of the world and an 'Oriental' part of the world. That works fine, but doing so frankly feels like a bit of a cheat.
So, any ideas?
Then I read the sidebar 'Blending Genres', which said:
[QUOTE="Book of Nine Swords]Is Tome of Battle martial arts for the Dungeons & Dragons Game? Is it good only for an Oriental Adventures-style game? Does it challenge your conception of a Western European fantasy world? In short: Sort of, no, and we certainly hope so.[/QUOTE]
Since reading that, I've been racking my brain trying to figure out how to fit "Tome of Battle" into a 'normal' game world without drastically changing the flavour. Now, I'm in a position where I don't mind the work of creating a whole new world from the ground up that is designed to accomodate it (I've not done that recently, so would quite like the challenge), so I don't need to find a way to shoehorn it into Forgotten Realms or Eberron.
And yet, I'm at a loss for how to proceed.
There are some things I know I don't want to do:
1) I don't want to fall back on the 'stranger from a distant land' cliche. Firstly because it is a cliche, secondly because it works for the first character but not for the second, third or tenth, and thirdly because I feel I can do better.
2) I don't want to place a whole load of hidden monasteries in secluded parts of the world. Largely because I'll probably be having secret monasteries for Monks and Psychic Warriors, hidden Warmage academies, secret Ninja camps, and so forth. The secret places of the world are already getting a bit full.
(Oh, yes, I'm hoping to fit psionics and ninja into the world too. Did I neglect to mention that?

3) I don't want to have a 'European' part of the world and an 'Oriental' part of the world. That works fine, but doing so frankly feels like a bit of a cheat.
So, any ideas?