Because there are no official rules for PHB2 NPCs yet, I had to make some educated guesses for what roles and features to use for these NPCs. Here is what I am currently going with:
- Avenger NPC: Skirmisher; Armor of Faith, oath of enmity
- Barbarian NPC: Brute; Barbarian Agility, Feral Might
- Bard NPC: Controller (Leader); Bardic Virtue, majestic word, Skill Versatility
- Druid NPC: Controller; Balance of Nature (one beast at-will, one non-beast), Primal Aspect, wild shape
- Invoker: Artillery; Divine Covenant
- Shaman NPC: Controller (Leader); Companion Spirit (which determines the shaman’s at-will), healing spirit
- Sorcerer NPC (Dragon Magic): Artillery; Draconic Power, Draconic Resilience
- Sorcerer NPC (Wild Magic): Skirmisher; Chaos Power, Unfettered Power
- Warden NPC: Brute; Font of Life, Nature’s Wrath (one of Warden’s Fury or Warden’s Grasp)
I made barbarians and wardens into brutes. For barbarians, it makes sense because they are high-damage, low defense. Surprisingly, wardens are not sure a good fight, but I did it anyway since wardens are supposed to have more hit points.