JeffB
Legend
I’ll admit my “examples” were a bit tongue-in cheek…no offense was intended.
I reckon it’s just different schools of thought. I think the why’s and “what-gained’s” are things that are easily enough decided through story, or if necessary , a minor stat adjustment on the fly. If I was running a game with this sort of villain, I would not be really concerned for what new feat or power, or whatnot he got with every sacrifice. If I thought that the sacrifcer needed an in-game boost, I’d simply give him a few more HPs (for the vitality he’s gained through sacrifice), or perhaps the effects of a bless spell for a longer period of time (from his diety/devil, etc being pleased). It’s simple and quick, I personally just don’t see why anyone would want a whole book with charts, tables, systems, etc to detail things that are EASILY made up on the fly. I won’t begrudge anyone who does want it of course, I just don’t understand the need for detailed rules systems about it.
Now regarding the Demon Princes, etc..again different schools of thought…although as kid my brother ran games where my high level paladin took on Orcus and such (I killed him too!), as I’ve grown older I’ve come to see these entities as foes, but not necessarily combatants for the PC’s. I liken them to any of the evil Gods in my games… a re-occurring villain that you won’t ever get rid of, but can thwart and cause them to hide under a rock for awhile. The lackeys are the combatants the PC’s face; hence my comments on providing game material regarding their priest-hood and organization. Again I don’t begrudge anyone their style of play, I just didn’t realize that this sort of thing was “common” , judging by the number of people who want the stats.
And I’ll also agree with the comments regarding the D&DG (and F&P for that matter) by another poster. I don’t see ever needing stats for these folks, and since so much of these two books WAS stats and less about the churches, etc. I passed on D&DG , and I sold F&P..it seemed just to be the Monster Manual of gods to me. Things to kill.
IMO of course
I reckon it’s just different schools of thought. I think the why’s and “what-gained’s” are things that are easily enough decided through story, or if necessary , a minor stat adjustment on the fly. If I was running a game with this sort of villain, I would not be really concerned for what new feat or power, or whatnot he got with every sacrifice. If I thought that the sacrifcer needed an in-game boost, I’d simply give him a few more HPs (for the vitality he’s gained through sacrifice), or perhaps the effects of a bless spell for a longer period of time (from his diety/devil, etc being pleased). It’s simple and quick, I personally just don’t see why anyone would want a whole book with charts, tables, systems, etc to detail things that are EASILY made up on the fly. I won’t begrudge anyone who does want it of course, I just don’t understand the need for detailed rules systems about it.
Now regarding the Demon Princes, etc..again different schools of thought…although as kid my brother ran games where my high level paladin took on Orcus and such (I killed him too!), as I’ve grown older I’ve come to see these entities as foes, but not necessarily combatants for the PC’s. I liken them to any of the evil Gods in my games… a re-occurring villain that you won’t ever get rid of, but can thwart and cause them to hide under a rock for awhile. The lackeys are the combatants the PC’s face; hence my comments on providing game material regarding their priest-hood and organization. Again I don’t begrudge anyone their style of play, I just didn’t realize that this sort of thing was “common” , judging by the number of people who want the stats.
And I’ll also agree with the comments regarding the D&DG (and F&P for that matter) by another poster. I don’t see ever needing stats for these folks, and since so much of these two books WAS stats and less about the churches, etc. I passed on D&DG , and I sold F&P..it seemed just to be the Monster Manual of gods to me. Things to kill.
IMO of course