Books you DON'T want to see WotC publish


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Complete Fool - the real reason we're not funny is... we're not funny.
Compleat Mendicant - A guide to the world of Groo.
Statuenomicon - 224 pages of art that must not be touched, and those who do.
Complete Gender - How to tell the difference. (or how female mind flayers come about)
Mialee does Shendilavri (at the rate she's getting uglier every time someone draws her...)
Lidda does Shendilavri (somehow drawing all the sexy out of Mialee doesn't make up for her being child-size)
Complete Nerf... wait, haven't I read that one?
 

Restaraunts of Waterdeep - Locales of fine dining for the distinguished adventurer
Complete Gardener - New prestige classes and feats to help deal with pesky weeds and vermin
Ioun Stone Compendium - Updating ioun stones from the DMG, plus 1500 all new ioun stones, including the Colossal Ioun Stone, the stone your PC orbits around.
Monodrone, Book One of the Guide to Modrons - Part one of a series that explores the intricate lives of the modrons
Expedition to Orc and Pie - Rewritten in the new encounter format
GWF - Grewhawk Wrestling Federation - Pit Tenser vs Rary in the squared circle for the coveted GWF championship belt!
 
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Expedition to Orc and Pie - Rewritten in the new encounter format

Given the new love of 'format bloat,' that should be doable in 128 pages.

As long as they don't reprint the stats for Orcs or Pie...
 

FR NPC compendium- Another 500 epic level NPCs for Forgotten Realms each with descriptive reasons of how they contribute to the metaplot and why your PCs will never be as good as them. Ever.
 

theredrobedwizard said:
Any book that contains Drow; with the exception of one book wherein every single Drow in the multiverse is simultaneously wiped from both existence and memory.

Like Balefire, but for all of them, ever.

They never existed.

Wait, that's a book they *should* publish. Sorry.

-TRRW

So can I play a drow in your next campaign? I promise he won't be good... or dualwield scimitars :p
 

Kaodi said:
Eberron Campaign Setting (4e)

How's that different from any other campaign setting? I agree that they shouldn't redo every regional book (and they usually wait quite some time before they revisit certain locations, unless they're really very popular, and even then, one book per edition isn't guaranteed), but why should they leave Eberron behind?

The new edition will probably introduce several design changes, and the campaign setting should incorporate the new rules into the campaign world. Then there's the issue of advanced history, and a campaign setting is the idal place to get the setting up to date.

And finally, if you don't make a new setting book, you lose the customers who started the game with the new edition and don't want to buy a book that contains obsolete rules.
 

Agamon said:
GWF - Grewhawk Wrestling Federation - Pit Tenser vs Rary in the squared circle for the coveted GWF championship belt!
Wow, that could make the 300 page errata to the grappling rules palatable.

I'm enjoying this thread even more by applying a fortune cookie "in bed"-like "part 3" to all of these:

Complete Driz'zt, part 3
Complete Cantrips with the fire, lawful and darkness descriptors, part 3
 

The Complete Superfluous niche
The Complete Rehash 2

Is there any real need for the Complete Champion? Between Complete Warrior and Complete Divine, you should have it covered. Throw in Book of Exhalted Deeds, and it is even more covered. There is a real benefit if you chose not to buy at least one of those two books, but after a while, the redundancy ceases to be helpful.

What I would like to see:

Random Encounter Codex: A set of fully statted out encounters that are CR accurate, fully stat blocked out, and have combat maps where needed. They should also capable of being dropped into any adventure. They should not all be combat encounters either. There should be some encounters that simply require skill checks (ie, Climb, Swim, Balance, Search, Spot, Listen, Spellcraft, Bluff, Intimidate, Diplomacy, and Knowledge). And lastly, each encounter should have advice about how to customize the encounter, and other useful suggestions (ie: This encounter would be a good place to provide a new magical item, this NPC can be swapped out for an NPC you want to use later, if you need the players to have met that NPC previously).

Why a Random Encounter Codex is a Good Idea:
- Just because the title says random encounters does not mean you need to use them randomly
- You could customize them more easily then entire adventures if you tend to customize or home brew everything.
- WoTC can use them to get more use out of other books (ie, content from splatbooks)
- It is easier to drop in a one shot encounter then to work in entirely new monsters that do not fit your compaign.

END COMMUNICATION
 

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