Baron Opal
First Post
How disruptive would it be to boost the skill points for various classes? I am thinking of adjusting the skill points per level to 4 for every class except those who are defined by their skills (rogue, bard?, akashic). They either remain at 8 per level or are boosted to that point if lower. I am considering this as I am desiring to have skills be more useful to other classes, and to enourage some cross class use. For example, I would expect a fighter to be able to Climb or Jump with out too much trouble, but then I can't have the player benefit from using Concentration to minimize situational penalties. (A house rule that I adapted from a Monte Cook product.) It's been my experieince that a character either has X + INT bonus effective skills or a greater number of ineffective skills. It's almost pointless to have skills you want to depend on if you have 2 skill points per level.