rycanada said:What would you suggest for such a table?
If you want something easy, Robin Laws has suggested something like:
When the players try something unexpected or investigate something that you hadn't thought of, and you don't know what the result should be, roll a d6:
1-2: The action/investigation should have the most reasonable result.
3-4: The action/investigation should have a favorable result for the players.
5: The action/investigation should have a very unexpected result.
6: The action/investigation should have an unfavorable result for the players.
1-2: The action/investigation should have the most reasonable result.
3-4: The action/investigation should have a favorable result for the players.
5: The action/investigation should have a very unexpected result.
6: The action/investigation should have an unfavorable result for the players.
Or something like that... It adds a bit of randomness into your game without destroying your prepared scenario.
Actually, here's a TRAP idea: When things seem ho-hum to you:
1: Introduce a threat
2: Introduce a reward
3-4: Introduce an asset
5-6: Introduce a problem
2: Introduce a reward
3-4: Introduce an asset
5-6: Introduce a problem
If you want to try something more involved, I'd suggest taking a look at the Mythic GM Emulator.