Zephrin the Lost
First Post
Ok home from work for a while...
My island: Stonestare Island
My game outline:
Game 4: The Seven Terrible Vaults of the Keepers- A Planescape Adventure for 4e D&D – Zephrin the Lost
[FONT="]Once a year in The Hellgate Neighborhood of Sigil's Lower Ward, a strange door appears set in the doorway of a common house. This door leads to The Seven Vaults - a series of portals credited to the mysterious Keepers, but no one can truly say who first plumbed this nightmare passage. This door exists in Sigil for a only a few hours—and it leads to a special place near the heart of The Plain of Sighing Stones, the largest desert of the Shadowfell. [/FONT]
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[FONT="]A cave in this desert holds a spring that seeps silver water, called 'Tears of the Raven Queen' If you peer into the water and concentrate, you can recall one soul from beyond death- a loved one, a comrade, a sibling, even an enemy you want to punish further. Getting through the Vaults is the surest way to find this hidden spring, and all your PC's want very much to find it. The Vaults were built to allow passage, but also to keep the wrong cutters out. Each Vault is a puzzle, and if you fail to solve it swiftly, you will end in this terrible halfway place, where even the Powers won’t know where to look for you. [/FONT]
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This is a thinking person’s adventure, and if you come expecting to hack and slay, you may be unhappy, except for when hacking and slaying are called for
Please bring a 3rd level pc, any non-Dark Sun race & class, standard point buy, 1 fourth level magic item, 1 third and 1 second, as well as a reasonable amount of non-magic equipment and gear.
Is good?
My island: Stonestare Island
My game outline:
Game 4: The Seven Terrible Vaults of the Keepers- A Planescape Adventure for 4e D&D – Zephrin the Lost
[FONT="]Once a year in The Hellgate Neighborhood of Sigil's Lower Ward, a strange door appears set in the doorway of a common house. This door leads to The Seven Vaults - a series of portals credited to the mysterious Keepers, but no one can truly say who first plumbed this nightmare passage. This door exists in Sigil for a only a few hours—and it leads to a special place near the heart of The Plain of Sighing Stones, the largest desert of the Shadowfell. [/FONT]
[FONT="] [/FONT]
[FONT="]A cave in this desert holds a spring that seeps silver water, called 'Tears of the Raven Queen' If you peer into the water and concentrate, you can recall one soul from beyond death- a loved one, a comrade, a sibling, even an enemy you want to punish further. Getting through the Vaults is the surest way to find this hidden spring, and all your PC's want very much to find it. The Vaults were built to allow passage, but also to keep the wrong cutters out. Each Vault is a puzzle, and if you fail to solve it swiftly, you will end in this terrible halfway place, where even the Powers won’t know where to look for you. [/FONT]
[FONT="] [/FONT]
This is a thinking person’s adventure, and if you come expecting to hack and slay, you may be unhappy, except for when hacking and slaying are called for

Please bring a 3rd level pc, any non-Dark Sun race & class, standard point buy, 1 fourth level magic item, 1 third and 1 second, as well as a reasonable amount of non-magic equipment and gear.
Is good?