Neraw expends the Everwatchful's power to heal the wounded gnoll's leg and Brunnea bows his head silently, "We should be going then, this way," another howl cuts through the woods behind you, "And quickly if we do not wish to meet that."
There follows about two hours of hustling through the somewhat damp woodland with the worg and goblins dogging your heels. You are sweaty, wet and occassionally lashed with thorns and low branches - but otherwise okay, though a bit tired.
The four of you can see the upper levels of Thalantyr's tower, High Hedge, poking out of the trees a couple of hundred yards ahead of you. You guess that it's about 6 or 7 storeys high and, as wizards towers go, fairly plain and unremarkable - by which I mean it doesn't have any implausibly tall and slender turrets that would only hold a sprial staircase or a plethroa of redundant flying butresses. In fact it's made of plain grey stone and has a falt roof.
Bunnea stops at the bank of a small brook that crosses your path, "Once we cross this stream we are in the wizard's territory. Neither goblin nor gnoll can cross on pain of death, that was about the only real command he's ever given us."
OOC:
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One use of Cure Minor Wounds
Everyone takes 1 point of non-lethal damage and is fatigued.
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