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Daronas

First Post
[sblock=Mykal Skot]
Code:
Mykal Skot
Male Human Fighter 4
Lawful Neutral
 
Strength	16	(+3)		Size:	Medium	   
Dexterity	14	(+2)	 	Height:	6' 2"	   
Constitution	16	(+3)	 	Weight:	230 lb	   
Intelligence	10	(+0)	 	Skin:	Tanned	   
Wisdom	         8	(-1)	 	Eyes:	Blue	   
Charisma	10	(+0)	 	Hair:	Blond; Straight; Beardless
	 
Total Hit Points: 37 
 
Speed: 20 feet
 
Armor Class: 20 = 10 +8 [full plate +1]  [+1 dexterity in armor] 
Touch AC: 11
Flat-footed: 18
 
Initiative modifier:	+6	= +2[dexterity] +4 [improved initiative] 	   
Fortitude save:	        +7	= 4 [base] +3 [constitution] 	   
Reflex save:	        +3	= 1 [base] +2 [dexterity] 	   
Will save:	        +2	= 1 [base] -1 [wisdom][bullheaded] 	   
Attack (handheld):	+9	= 4 [base] +3 [strength][weapon focus,+1 Greatsword] 	   
Attack (unarmed):	+7	= 4 [base] +3 [strength] 	   
Attack (missile):	+7	= 4 [base] +2 [dexterity][masterwork javelin] 	   
Grapple check:	        +7	= 4 [base] +3 [strength] 	 
  
Light load:      76 lb. or less
Medium load:     77-153 lb.
Heavy load:      154-230 lb.
Lift over head:  230 lb.
Lift off ground: 460 lb.
Push or drag:    1150 lb.
	
Languages:	Common
 	 
Greatsword +1 [2d6, crit 19-20/x2, 8 lb., two-handed, slashing] 
Full plate armor +1 [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Masterwork Javelin x2[1d6, +1 to hit, crit 20/x2, 2lbs, range 30'] 
 
Feats: 
 
Improved Initiative		   
Power Attack		   
Cleave
Quickdraw		   
Bullheaded +2 to will saves, cannot be shaken	   
Weapon Focus : Greatsword +1 to hit   
Weapon Specialization : Greatsword +2 damage	  
 
Skills	   
Appraise	   Int	0 = 	+0			   
Balance	           Dex*	2 = 	+2			   
Bluff	           Cha	0 = 	+0			   
Climb	           Str*	7 = 	+3 [4 ranks]		   
Concentration	   Con	3 = 	+3			   
Craft_1	           Int	0 = 	+0			   
Craft_2	           Int	0 = 	+0			   
Craft_3	           Int	0 = 	+0			   
Diplomacy	   Cha	0 = 	+0			   
Disguise	   Cha	0 = 	+0			   
Escape Artist	   Dex*	2 = 	+2			   
Forgery	           Int	0 = 	+0			   
Gather Information Cha	0 = 	+0			   
Heal	           Wis	-1 = 	-1			   
Hide	           Dex*	2 = 	+2			   
Intimidate	   Cha	5 = 	+0 [5 ranks]		   
Jump	           Str*	7 = 	+3 [4 ranks]		   
Listen	           Wis	-1 = 	-1			   
Move Silently	   Dex*	2 = 	+2			   
Perform_1	   Cha	0 = 	+0			   
Perform_2	   Cha	0 = 	+0			   
Perform_3	   Cha	0 = 	+0			   
Perform_4	   Cha	0 = 	+0			   
Perform_5	   Cha	0 = 	+0			   
Ride	           Dex	6 = 	+2			   
Search	           Int	0 = 	+0			   
Sense Motive	   Wis	-1 = 	-1			   
Spot	           Wis	-1 = 	-1			   
Survival	   Wis	-1 = 	-1			   
Swim	           Str**7 = 	+3 [4 ranks]		   
Tumble	           Dex*	4 = 	+2 [2 ranks]		   
Use Rope	   Dex	2 = 	+2			 
* = check penalty for wearing armor
 
	        Class	HP 		   
Level 1:	Fighter	10		   
Level 2:	Fighter	5		   
Level 3:	Fighter	5		   
Level 4:	Fighter	5	+1 to constitution
[/sblock]
 
Last edited:

industrygothica

Adventurer
[sblock="Korik, Half-orc Ranger"]
Code:
Korik, half-orc ranger 5
CN male humanoid
[b]Init[/b] +1; Senses darkvision, Spot +8, Listen +8
[b]Languages[/b] Common, Orc, Chondathan
-----------------------------------------------------------------------
[b]AC[/b] 15, touch 11, flat-footed 15 [+4 Armor]
[b]hp[/b] 39 [5d8+15]
[b]Fort[/b] +7 [4 base, 3 Con], [b]Ref[/b] +5 [4 base, 1 Dex], [b]Will[/b] +1 [1 base]
-----------------------------------------------------------------------
[b]Spd[/b] 30ft.
[b]Melee[/b] +1 warhammer +9 [1d8+4]; m/w sickle +9 [1d6+3]
[b]ranged[/b]
[b]Base Attack[/b] +5; [b]Grapple[/b] +8
[b]Attack Option[/b] Two Weapon Fighting +1 warhammer +7 (1d8+4), 
m/w sickle +7 (1d6+1)
[b]Favored Enemies[/b]Goblinoids (+4), Vermin (+2)
-----------------------------------------------------------------------
[b]Abilities[/b]
[b]Str[/b] 17 [14 +2 racial, +1 lvl4]
[b]Dex[/b] 13
[b]Con[/b] 16
[b]Int[/b] 8 [10 -2 racial]
[b]Wis[/b] 11
[b]Cha[/b] 8 [10 -2 racial]

[b]Feats[/b] Run, Skill Focus (Survival), Track [free], Two Weapon Fighting [free]
[b]Skills[/b] Knowledge (Nature) +7 [8 ranks, -1 Int], Listen +8 [8 ranks, 0 Wis], 
Move Silently +9 [8 ranks, +1 Dex], Spot +8 [8 ranks, 0 Wis], 
Survival +11 [8 ranks, 0 Wis, +3 Skill Focus]
-----------------------------------------------------------------------
[b]Possessions[/b] +1 warhammer, masterwork slickle, +1 studded leather, dagger (2),
everburning torch, bedroll, silk rope, waterskin, flint & steel, 
Heward's Handy Haversack, acid (2 flasks), trail rations (3 days), Healing wand

[b]Currency[/b] 108gp, 4sp
[/sblock]
 
Last edited:


Wilphe

Adventurer
Son of an adventurer that hired himself as a caravan guard and settled himself on Scornubel, where he found wife and a good home. His time was spent in Helm’s temple, where he’d pray for his father’s safety. His father was put to death because of assumed association in an assault to the caravan. Furious for this, he joined Helm’s clergy, to protect the caravans by himself, and so that that, whatever was the truth on the matter, never happens again.

Weasten heartlands:
*Helm: Protection, Strength

Neraw, Second Lieutenant of The Vigilant
Male Chondatan Cleric 4 of Helm
LN Medium humanoid
Init: -1; Senses Listen +3 [+3 Wis], Spot +3 [+3 Wis]
Aura: Moderate aura of Law
Languages: Chondatan[r], Common, Tethyrian[r], x
------------------------------------------------------------------------
AC 21, touch 9, flat-footed 9 [-1 Dex, +9 Armor, +3 Shield]
HD: 4d8 (hp 30)
Immune: Shaken
Resist:
Fort +5 [+0 Con, +4 Clr, +1 Cloak]
Ref +1 [-1 Dex, +1 Clr, +1 Cloak]
Will +10 [+3 Wis, +4 Clr, +2 Bullheaded, +1 Cloak]
----------------------------------------------------------------------------------------
Speed: 20 ft. (4 squares) [Speed reduced because of heavy armor]
Melee: Bastard Sword +8 (1d10+4/19-20) or
Ranged: Javelin +3 (1d6+4)
Space: 5 ft. Reach: 5 ft.
Base Atk +3; Grp +7 [+3 Bab, +4 Str]
Special Actions:
Divine Vigor, Protective ward,
Spontaneous Casting (healing), Strength domain granted power,
Turn Undead 4/day [3+1 Cha] 1d20+3 [+2 knowledge (religion), +1Cha],
Cleric Spells Prepared* (CL 4th):
0-
1st-
2nd-
*[d] indicates a domain spell
----------------------------------------------------------------------------------------
Abilities: Str 18, Dex 9, Con 11, Int 10, Wis 16, Cha 13
Feats: Bullheaded(PGtF), Combat Casting, Divine Vigor(CoD),
Exotic Weapon Proficiency (bastard sword)
Skills:
Concentration +7
Diplomacy +8
Knowledge (religion) +7
Possessions: 2 javelins, 193gp, Bastard Sword +1 (With an eye carved on the pommel), Hvy. Steel Shield +1, Fullplate +1 (Holy symbol is the right gauntlet, identical to Helm's symbol), Cloak of Resistance +1 (With a right hand gauntlet on it)
 



Ivellious

First Post
Code:
Ivellious Nailo
Male Wood Elf Ranger 5
True Neutral

Strength 18 (+4) 
Dexterity 16 (+3) 
Constitution 12 (+1) 
Intelligence 10 (+0) 
Wisdom 12 (+1) 
Charisma 8 (-1) 
 Size: Medium 
Height: 5' 4" 
Weight: 155 lb 
Skin: Light 
Eyes: Green 
Hair: Blond; Wavy; Beardless 
 
Total Hit Points: 30

Speed: 30 feet

Armor Class: 19 = 10 +5 [chain shirt] +3 [dexterity] + 1 [two weapon defense]

Touch AC: 13
Flat-footed: 14
Initiative modifier: +3 = +3 [dexterity]  
Fortitude save: +5 = 4 [base] +1 [constitution]  
Reflex save: +7 = 4 [base] +3 [dexterity]  
Will save: +2 = 1 [base] +1 [wisdom] 
Base Attack= 5 
Attack (handheld): +9 = 5 [base] +4 [strength]  
Attack (unarmed): +9 = 5 [base] +4 [strength]  
Attack (missile): +8 = 5 [base] +3 [dexterity]  
Grapple check: +9 = 5 [base] +4 [strength]  


Light load: 100 lb. or less
Medium load:101-200 lb.
Heavy load:201-300 lb.
Lift over head:300 lb.
Lift off ground:600 lb.
Push or drag:1500 lb.
 
Languages: Common Elven  


Frost Short Sword [1d6 + 1d6, crit 19-20/x2, 1 lb, light, piercing]

Flaming Longsword [1d8 +1d6, crit 19-20/x2 4 lb, one-handed, slashing]

Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

+1 Chain shirt [light; +5 AC; max dex +4; check penalty -1; 25 lb.] 


Feats:

Endurance [free to rangers] 
Track [free to rangers] 
Two-Weapon Fighting  [ranger two-weapon track] 
Two-Weapon Defense  
Weapon Focus Longsword 

Skills 
Appraise Int 0 =  +0   
Balance Dex* 3 =  +3   
Bluff Cha -1 =  -1   
Climb Str* 4 =  +4   
Concentration Con 1 =  +1   
Craft_1 Int 0 =  +0   
Craft_2 Int 0 =  +0   
Craft_3 Int 0 =  +0   
Diplomacy Cha -1 =  -1   
Disguise Cha -1 =  -1   
Escape Artist Dex* 3 =  +3   
Forgery Int 0 =  +0   
Gather Information Cha -1 =  -1   
Handle Animal Cha 7 =  -1 +8  
Heal Wis 1 =  +1   
Hide Dex* 8 =  +3 +5  
Intimidate Cha -1 =  -1   
Jump Str* 4 =  +4   
Listen Wis 8 =  +1 +5 +2 [elf]  
Move Silently Dex* 8 =  +3 +5  
Perform_1 Cha -1 =  -1   
Perform_2 Cha -1 =  -1   
Perform_3 Cha -1 =  -1   
Perform_4 Cha -1 =  -1   
Perform_5 Cha -1 =  -1   
Ride Dex 5 =  +3  +2 [handle animal]  
Search Int 9 =  +0 +7 +2 [elf]  
Sense Motive Wis 1 =  +1   
Spot Wis 8 =  +1 +5 +2 [elf]  
Survival Wis 6 =  +1 +5  
Swim Str** 4 =  +4   
Use Rope Dex 8 =  +3 +5  


* = check penalty for wearing armor

Handle Animal >=5 ranks gives +2 on wild empathy checks.
Search >=5 ranks gives +2 on survival checks while tracking.


First-level Ranger spells: 1 (0+1) per day




Wood Elf:


+2 dexterity / +2 strength / -2 constitution / -2 intelligence (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Low-light vision

Proficient with longsword, rapier, longbow && shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Ranger:

Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

High wisdom gains bonus spells daily

Favored Enemies:


Undead +4
Outsider (evil) +2

This ranger chose the two-weapon combat track. 



  
Ivellious Nailo's Equipment:

 Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Bedroll
Flint and steel
Grappling hook
Rations (1 day) x4
Rope (50', silk) x1
Signet ring
Torches x3
Waterskins x1
Whetstone
3 potions of cure moderate wounds
4 potions of cure light wounds

Money 
Gp 4
Sp 8
Cp 7
Animal Companion: Wolf

Medium-Size Animal

Hit dice 2d8+4 (13 hit points)

Initiative +2 (Dex)

Speed 50 feet

AC: 14 ( +2 Dex +2 natural)

Attacks: Bite +3 melee (Weapon Finesse);

Damage 1d6+1 (bite); 
Special Qualities: Scent

Saves: Fort +5; Ref +5; Will +1

Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +3; Listen +6; Move Silently +4; Spot +4; Survival +1;
Feats: Weapon Finesse (Bite)

Link, share spells

Bonus tricks: 1
Attack

More about Ivellious Nailo:

Ivellious is the prince of the wood elves in the Yuirwood. Though he was suppose to grow into his father's poistion, Ivellious always had different ideas, and dreamed of adventuring. When he reached the age of 123, Ivellious set out of the Yuriwood with nothing more than his armor and his weapons, and began trying to make a name for himself, but after a year of adventuring Ivellious hasn't been able to do a whole lot. His overconfidence has gotten him into more than one fight that he couldn't handle and has always been able to slip away before it has gotten him killed. He has finally concided to try and get others to help him with his quest to become an adventurer in the city of Cormyr. Ivellious is most quiet until he finds that he must say something, though he is slightly more talktive to elves, and more so to wood elves. That is not to say he isn't a caring person, just doesn't know if what he wants to say is the correct thing to say. Ivellious does not metion anything of the fact of his role in his homeland as he does not want to be treated any different than anyone else in the party, and sercetly hopes no one figures it out. Ivellious has a strong sense of friendship, and will always help anyone that he deems a friend.
 

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