Mykal Skot
Male Human Fighter 4
Lawful Neutral
Strength 16 (+3) Size: Medium
Dexterity 14 (+2) Height: 6' 2"
Constitution 16 (+3) Weight: 230 lb
Intelligence 10 (+0) Skin: Tanned
Wisdom 8 (-1) Eyes: Blue
Charisma 10 (+0) Hair: Blond; Straight; Beardless
Total Hit Points: 37
Speed: 20 feet
Armor Class: 20 = 10 +8 [full plate +1] [+1 dexterity in armor]
Touch AC: 11
Flat-footed: 18
Initiative modifier: +6 = +2[dexterity] +4 [improved initiative]
Fortitude save: +7 = 4 [base] +3 [constitution]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +2 = 1 [base] -1 [wisdom][bullheaded]
Attack (handheld): +9 = 4 [base] +3 [strength][weapon focus,+1 Greatsword]
Attack (unarmed): +7 = 4 [base] +3 [strength]
Attack (missile): +7 = 4 [base] +2 [dexterity][masterwork javelin]
Grapple check: +7 = 4 [base] +3 [strength]
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.
Languages: Common
Greatsword +1 [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
Full plate armor +1 [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Masterwork Javelin x2[1d6, +1 to hit, crit 20/x2, 2lbs, range 30']
Feats:
Improved Initiative
Power Attack
Cleave
Quickdraw
Bullheaded +2 to will saves, cannot be shaken
Weapon Focus : Greatsword +1 to hit
Weapon Specialization : Greatsword +2 damage
Skills
Appraise Int 0 = +0
Balance Dex* 2 = +2
Bluff Cha 0 = +0
Climb Str* 7 = +3 [4 ranks]
Concentration Con 3 = +3
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 0 = +0
Gather Information Cha 0 = +0
Heal Wis -1 = -1
Hide Dex* 2 = +2
Intimidate Cha 5 = +0 [5 ranks]
Jump Str* 7 = +3 [4 ranks]
Listen Wis -1 = -1
Move Silently Dex* 2 = +2
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 6 = +2
Search Int 0 = +0
Sense Motive Wis -1 = -1
Spot Wis -1 = -1
Survival Wis -1 = -1
Swim Str**7 = +3 [4 ranks]
Tumble Dex* 4 = +2 [2 ranks]
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Class HP
Level 1: Fighter 10
Level 2: Fighter 5
Level 3: Fighter 5
Level 4: Fighter 5 +1 to constitution
Korik, half-orc ranger 5
CN male humanoid
[b]Init[/b] +1; Senses darkvision, Spot +8, Listen +8
[b]Languages[/b] Common, Orc, Chondathan
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[b]AC[/b] 15, touch 11, flat-footed 15 [+4 Armor]
[b]hp[/b] 39 [5d8+15]
[b]Fort[/b] +7 [4 base, 3 Con], [b]Ref[/b] +5 [4 base, 1 Dex], [b]Will[/b] +1 [1 base]
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[b]Spd[/b] 30ft.
[b]Melee[/b] +1 warhammer +9 [1d8+4]; m/w sickle +9 [1d6+3]
[b]ranged[/b]
[b]Base Attack[/b] +5; [b]Grapple[/b] +8
[b]Attack Option[/b] Two Weapon Fighting +1 warhammer +7 (1d8+4),
m/w sickle +7 (1d6+1)
[b]Favored Enemies[/b]Goblinoids (+4), Vermin (+2)
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[b]Abilities[/b]
[b]Str[/b] 17 [14 +2 racial, +1 lvl4]
[b]Dex[/b] 13
[b]Con[/b] 16
[b]Int[/b] 8 [10 -2 racial]
[b]Wis[/b] 11
[b]Cha[/b] 8 [10 -2 racial]
[b]Feats[/b] Run, Skill Focus (Survival), Track [free], Two Weapon Fighting [free]
[b]Skills[/b] Knowledge (Nature) +7 [8 ranks, -1 Int], Listen +8 [8 ranks, 0 Wis],
Move Silently +9 [8 ranks, +1 Dex], Spot +8 [8 ranks, 0 Wis],
Survival +11 [8 ranks, 0 Wis, +3 Skill Focus]
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[b]Possessions[/b] +1 warhammer, masterwork slickle, +1 studded leather, dagger (2),
everburning torch, bedroll, silk rope, waterskin, flint & steel,
Heward's Handy Haversack, acid (2 flasks), trail rations (3 days), Healing wand
[b]Currency[/b] 108gp, 4sp
Ivellious Nailo
Male Wood Elf Ranger 5
True Neutral
Strength 18 (+4)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 8 (-1)
Size: Medium
Height: 5' 4"
Weight: 155 lb
Skin: Light
Eyes: Green
Hair: Blond; Wavy; Beardless
Total Hit Points: 30
Speed: 30 feet
Armor Class: 19 = 10 +5 [chain shirt] +3 [dexterity] + 1 [two weapon defense]
Touch AC: 13
Flat-footed: 14
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +5 = 4 [base] +1 [constitution]
Reflex save: +7 = 4 [base] +3 [dexterity]
Will save: +2 = 1 [base] +1 [wisdom]
Base Attack= 5
Attack (handheld): +9 = 5 [base] +4 [strength]
Attack (unarmed): +9 = 5 [base] +4 [strength]
Attack (missile): +8 = 5 [base] +3 [dexterity]
Grapple check: +9 = 5 [base] +4 [strength]
Light load: 100 lb. or less
Medium load:101-200 lb.
Heavy load:201-300 lb.
Lift over head:300 lb.
Lift off ground:600 lb.
Push or drag:1500 lb.
Languages: Common Elven
Frost Short Sword [1d6 + 1d6, crit 19-20/x2, 1 lb, light, piercing]
Flaming Longsword [1d8 +1d6, crit 19-20/x2 4 lb, one-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
+1 Chain shirt [light; +5 AC; max dex +4; check penalty -1; 25 lb.]
Feats:
Endurance [free to rangers]
Track [free to rangers]
Two-Weapon Fighting [ranger two-weapon track]
Two-Weapon Defense
Weapon Focus Longsword
Skills
Appraise Int 0 = +0
Balance Dex* 3 = +3
Bluff Cha -1 = -1
Climb Str* 4 = +4
Concentration Con 1 = +1
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 3 = +3
Forgery Int 0 = +0
Gather Information Cha -1 = -1
Handle Animal Cha 7 = -1 +8
Heal Wis 1 = +1
Hide Dex* 8 = +3 +5
Intimidate Cha -1 = -1
Jump Str* 4 = +4
Listen Wis 8 = +1 +5 +2 [elf]
Move Silently Dex* 8 = +3 +5
Perform_1 Cha -1 = -1
Perform_2 Cha -1 = -1
Perform_3 Cha -1 = -1
Perform_4 Cha -1 = -1
Perform_5 Cha -1 = -1
Ride Dex 5 = +3 +2 [handle animal]
Search Int 9 = +0 +7 +2 [elf]
Sense Motive Wis 1 = +1
Spot Wis 8 = +1 +5 +2 [elf]
Survival Wis 6 = +1 +5
Swim Str** 4 = +4
Use Rope Dex 8 = +3 +5
* = check penalty for wearing armor
Handle Animal >=5 ranks gives +2 on wild empathy checks.
Search >=5 ranks gives +2 on survival checks while tracking.
First-level Ranger spells: 1 (0+1) per day
Wood Elf:
+2 dexterity / +2 strength / -2 constitution / -2 intelligence (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Undead +4
Outsider (evil) +2
This ranger chose the two-weapon combat track.
Ivellious Nailo's Equipment:
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Bedroll
Flint and steel
Grappling hook
Rations (1 day) x4
Rope (50', silk) x1
Signet ring
Torches x3
Waterskins x1
Whetstone
3 potions of cure moderate wounds
4 potions of cure light wounds
Money
Gp 4
Sp 8
Cp 7
Animal Companion: Wolf
Medium-Size Animal
Hit dice 2d8+4 (13 hit points)
Initiative +2 (Dex)
Speed 50 feet
AC: 14 ( +2 Dex +2 natural)
Attacks: Bite +3 melee (Weapon Finesse);
Damage 1d6+1 (bite);
Special Qualities: Scent
Saves: Fort +5; Ref +5; Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +3; Listen +6; Move Silently +4; Spot +4; Survival +1;
Feats: Weapon Finesse (Bite)
Link, share spells
Bonus tricks: 1
Attack
More about Ivellious Nailo:
Ivellious is the prince of the wood elves in the Yuirwood. Though he was suppose to grow into his father's poistion, Ivellious always had different ideas, and dreamed of adventuring. When he reached the age of 123, Ivellious set out of the Yuriwood with nothing more than his armor and his weapons, and began trying to make a name for himself, but after a year of adventuring Ivellious hasn't been able to do a whole lot. His overconfidence has gotten him into more than one fight that he couldn't handle and has always been able to slip away before it has gotten him killed. He has finally concided to try and get others to help him with his quest to become an adventurer in the city of Cormyr. Ivellious is most quiet until he finds that he must say something, though he is slightly more talktive to elves, and more so to wood elves. That is not to say he isn't a caring person, just doesn't know if what he wants to say is the correct thing to say. Ivellious does not metion anything of the fact of his role in his homeland as he does not want to be treated any different than anyone else in the party, and sercetly hopes no one figures it out. Ivellious has a strong sense of friendship, and will always help anyone that he deems a friend.