I'm genuinely shocked to hear you make such a claim, given your posting history.
You can't have paid much attention then. This isn't the first time I'm saying 5e is far superior to AD&D and d20 (and certainly 4E). Specifically:
- breadth of PHB character options
- linear fighters, quadratic wizards balance
- the "buff up and teleport in" tactic mostly stopped
- ease of play (everything from getting rid of small numbers game to streamlined rules)
- speed of play (this really means "combat isn't as involved and slow as in 4e, where it took over the sessions to the point we felt we were playing a tactical combat boardgame with little to no roleplaying)
- ease of NPC prep (perhaps the most important consideration for me as DM)
5e still isn't perfect, but it sure is the best edition yet. I can't imagine running the older editions.
What we still need include:
- a robust magic item economy, so players can convert loot into character customization. 1000 gp gives you a small or circumstancial bonus, while 10000 gp gives you a larger or more general bonus. In other words, a system that is based on utility and not spurious characteristics like collectibility.
- a robust high-level game, where monsters
(their stat blocks, that is) take actual PC capabilities into account, and are given the tools to respond in kind
- a robust attrition model, at least if we wish to maintain the pretense this is what the game is about
Everything else is small game. Including this thread and the issue of lax archery restrictions.
My wishlist does include a deeper character building experience; more options and subsystems geared towards all characters, including existing ones. (Let me exemplify: a new subclass is not something an existing character can use, while a new feat is. So this means more "layers-in-depth" like feats, battlefield maneuvers, metamagic as well as dragonmarks and psionic tatoos, and not only more "layers-in-breadth" like new subclasses, races and backgrounds.)