A rambling thought;
For most of the 2nd through 3rd era, I kept my NPCs very low level. Being a king didn't mean you had to be 10th level or anything, it was based on your training. On king might be high level, another may be 1st level.
This was done to keep the heroes relevant for the most part, and to avoid having too many high level casters. But it was also done so the monsters could be a threat to the NPCs.
However, a high level fighter could still get his butt handed to him by a horde of goblins with 5e's bounded accuracy. So I could revise my guidelines on NPC distribution a bit.
The thought occurred to me in context of the EK. Who gets a signature ability at level 7, War Magic. I use that class as the base for an organization called The Magi, inspired by White Knight Chronicles and older games. Fighter/Mages who use combat and warfare magic.
Using my old NPC distribution, 95% of the members of that org would never get the ability to use War Magic. But if I change my NPC guidelines to have higher levels, then it recreates the feel of the campaign organization and because of bounded accuracy, they stay "relevant".
Here's a quote that is also relevant;
In Summary of Ramble;
My old method (99% NPCs are 1st to 3rd) may be modified to a new method (99% NPCs are 1st to 10th).
This will of course result in more spellcasters, but as long as they are singular, or the leaders of organizations etc, it should work out fine.
/end ramble
Thanks for listening.
For most of the 2nd through 3rd era, I kept my NPCs very low level. Being a king didn't mean you had to be 10th level or anything, it was based on your training. On king might be high level, another may be 1st level.
This was done to keep the heroes relevant for the most part, and to avoid having too many high level casters. But it was also done so the monsters could be a threat to the NPCs.
However, a high level fighter could still get his butt handed to him by a horde of goblins with 5e's bounded accuracy. So I could revise my guidelines on NPC distribution a bit.
The thought occurred to me in context of the EK. Who gets a signature ability at level 7, War Magic. I use that class as the base for an organization called The Magi, inspired by White Knight Chronicles and older games. Fighter/Mages who use combat and warfare magic.
Using my old NPC distribution, 95% of the members of that org would never get the ability to use War Magic. But if I change my NPC guidelines to have higher levels, then it recreates the feel of the campaign organization and because of bounded accuracy, they stay "relevant".
Here's a quote that is also relevant;
Or how about a flight of enemy knights, mounted on adult dragons? No gods needed.
From what I'm seeing in my Wilderlands game, 5e is exceptionally favourable to high level play where the PCs are powerful but still 'grounded'. My 11th-14th level group can storm a castle (with luck), but for taking on an enemy army they still reckon they need their own army.
Quite unlike 3e/PF.
In Summary of Ramble;
My old method (99% NPCs are 1st to 3rd) may be modified to a new method (99% NPCs are 1st to 10th).
This will of course result in more spellcasters, but as long as they are singular, or the leaders of organizations etc, it should work out fine.
/end ramble
Thanks for listening.