Frostmarrow
First Post
Obviously, a character can try again once the situation has improved. Better informed, better prepared, better equipped or whatever can constitute an improvement (if the DM approves).
Well, colour me skeptical. The way I see it, the bounded accuracy system simply means one or more of the following:
1. The PCs never improve, apart from getting more hit points and damage bonuses. You're no longer on a treadmill, but it doesn't matter because you aren't even moving in the first place.
2. The PCs improve, the monsters (or some monsters) don't, apart from getting more hit points and damage bonuses. The monsters almost never hit the PCs when they attack, and the PCs almost always hit the monsters when they attack (and some people say Reaper is broken). The more levels you gain, the easier the game gets.
3. The PCs improve, so do the monsters (or some monsters). You're still on a treadmill, but if you squint, you can almost believe that you're not (if only some people put so much effort into suspending their disbelief in other parts of the game). The difference is quantitative, not qualitative.
2 and 3 aren't mutually exclusive, and there is a continuum between 1 and 2. Somewhere between 1 and 2, the PCs are maybe hitting the monsters 85% of the time, and the monsters are maybe missing the PCs 85% of the time.
Oh well, it's not a deal-breaker for me, and I can always house-rule in level-dependent attack and defense bonuses for the PCs and the monsters if I want.
By that logic a house cat is a challenge for a level 20 party if they don't have handle animal to calm her down, only speaking to dealing with a cat through handle animal.
That a dev would even mention a wooden door as presenting a challenge to a level 20 party means he either has not thought at all about his example (I hope that's it), honestly didn't think that people would not force open a door if they can simply smash it in one blow, or actually doesn't think smashing doors through doing damage should be possible.
2) The d20 will tend to be a bigger determinant in EVERY combat than in previous editions, not just the ones against level-appropriate challenges. That's a potential issue with everything going on in 5e with reduced bonuses. The game may be swingier for important checks and combat.
The game will be no more or less swingy than before unless you change the dice you are rolling. A d20+1 is just as swingy in outcome as a d20+999. A change in dice, or the number of dice would be required to affect swinginess.
Great post. It really confirms everything we need to know about their design philosophy for accuracy bonuses, the flat math, etc.
It does leave me with one question I've been wondering though, and I ask this in all honesty: If we assume that 5 goblins are a challenge to a party of 1st-level characters, how many of you DMs are going to have the patience to manage, let's say, 25 goblins fighting a party of 10th-level adventurers?
While I seriously doubt this will be the case, it is sort of my concern as well. I think, on the balance, I really like the idea of bounded accuracy. But the HP inflation can't be astronomical to make up for the flattened accuracy. I know there are people who love games like Final Fantasy, but one of the reasons I'm not one of them is hit points numbering in the thousands. To a large extent, this is also why I don't like a lot of MMOs.I'm not convinced this will do anything to improve my enjoyment of the game. The last thing I want to be doing is rolling 20d6 damage at level 10 because the monster has 987 hp.