I'm not convinced this will do anything to improve my enjoyment of the game. The last thing I want to be doing is rolling 20d6 damage at level 10 because the monster has 987 hp. Or fighting 84 goblins who die without me needing to roll. And I certainly don't want to be DMing that game. I want less dice not more. If you can't fit the dice in one hand, it's too many dice!
That said, I look forward to seeing how it shapes up.
Second: While I like the idea of a town taking on a dragon, I'm less thrilled with the dynamic of sword master vs. apprentice: The apprentice is going to his the sword master twice and the sword master is going to hit the apprentice twice, and then the apprentice is going to fall over. (As opposed to the apprentice being unable to hit the sword master, or only getting in one lucky blow before being taken down.)
In this week's column they joke "You also don't have to throw an Adamantine door in front of a party just to challenge them at higher levels." And I say, What? Isn't the point of going up to higher levels to face bigger, crazier threats. You SHOULD be bashing down Adamantine doors. When you need to make a climb roll, you shouldn't be climbing up a Tarasque's back, not a rope. For all the talk about 1st level characters being superheroes, I find the idea that a 20th level character will be challenged by an ordinary door kind of stupid.
In this week's column they joke "You also don't have to throw an Adamantine door in front of a party just to challenge them at higher levels." And I say, What? Isn't the point of going up to higher levels to face bigger, crazier threats. You SHOULD be bashing down Adamantine doors.
When you need to make a climb roll, you shouldn't be climbing up a Tarasque's back, not a rope. For all the talk about 1st level characters being superheroes, I find the idea that a 20th level character will be challenged by an ordinary door kind of stupid.
The DM can easily hand wave the rope and door thing. If you're high level, the DM can simply say "you climb the rope" or "you smash down the door"....no rolls needed (unless climbing the rope or smashing down the door is somehow tied to the main plot...then i might have the players roll or keep trying).
How many of you DMs are going to have the patience to manage, let's say, 25 goblins fighting a party of 10th-level adventurers?
First level characters still won't be fighting trolls, and once regular trolls get mundane, there will be ubertrolls (or whatever they called) that are tougher than regular trolls.
Having played for 10 levels and going from killing a handful of goblins to killing 86 goblins on a regular basis isn't exactly something that sounds thrilling. Why do you think we have 3-5 or more MM's per edition?
But even if damage reduction is a way of introducing a type of "depth" into combat that doesn't require escalating the DCs, what is the analogue of damage reduction for out of combat activities, given that (as far as we have seen to date) there is no analogue of hit points and damage there, but just the same old "make a check and have the GM adjudicate the result of success/failure".
In order for an Iron-banded wooden door to be tough to break down for a 20th level party it would need hitpoints on a level equal to a 20th level monster. But that would mean it's near-impossible to break down or damage at low levels (whioch breaks verisimilitude for anyone who ever used an axe)
Or wooden doors are somehow impossible to be damaged by weapons such as Axes (which destroys verisimilitude, period.)
Or wood is the ultimate armor material, able to withstand level 20 damage better than anything else (which again destroys verisimilitude).
Or You can cut an iron golem down with your sword, but cannot cut down a door since it has to be "broken down" according to the rules, which means a strength test, no weapons allowed. Which would be silly.
There are a lot of other things, most of them I guess we still don't know, that can be used to "insulate" BBEGs from low level heroes.
For example, judging solely what was written in the article, they could give epic monsters high damage resistance, so that only high level heroes have a chance to actually damage them.
It is stupid. A level 20 party is meant to kill dragons, yet can't wreck a wooden door faster than you can say "I hit it with my axe"? How many hitpoints does a wooden door have, huh?