Bounty Huntress and Friends


log in or register to remove this ad

Eelysa Nara: Human/Female (Jedi Consular 2/ Soldier 2/ Scoundrel 1

Character Name: Eelysa Nara (Zo’Tannath)
Character Race: Human (Ubese)
Homeworld: Kuat (Uba IV)
Character Classes: Jedi Consular 2/ Soldier 2/ Scoundrel 1

Age: 23 (Unknown)
Gender: Female (Unknown)
Height: 1.6 Meters/5’11 ft (1.9 Meters/ 6’3 ft)
Weight: 59 kg/130 lbs. (80 kg/176 lbs)
Eyes: Sky Blue (Unknown)
Hair: Fair Golden Blonde (Unknown)
Skin: Pale (Unknown)

Character Level: 5
Reputation Bonus: +2
Experience Points (Current): 6,001
Experience Points (Needed): 10,000

Known Languages: Basic (R/W); Kuat (R/W); Huttese; Ryl; Ubese
-------------------------------------------------------

Strength: 11 13 (+2 Augmentation from Power Armor)
Dexterity: 17 +3
Constitution: 16 +3 (4th level)
Intelligence: 14 +2
Wisdom: 13 +1
Charisma: 15 +2

-------------------------------------------------------

Hit Dice: 2d8, 2d10, 1d6 +15
Vitality: 41
Wounds: 16
Force Points: 4
Dark Side Points: 0

-------------------------------------------------------

Save vs. Fortitude: 9 [JEDI CONSULAR (3) + SOLIDER (3) + SCOUNDREL (0) + CON MOD (3)]
Save vs. Reflex: 7 [JEDI CONSULAR (2) SOLIDER (0) + SCOUNDREL (2) + DEX MOD (3)]
Save vs. Will: 4 [JEDI CONSULAR (3) SOLIDER (0) + SCOUNDREL (0) + WIS MOD (1)]

Special Save Notes:

-------------------------------------------------------

Fraction Sympathies:

Black Sun: +0 (+0)
Bounty Hunters' Guild: +0 (+1)
Corellian Security Force: +0 (+0)
Galactic Empire: +0 (+0)
Hutts: +0 (+0)
Noble Houses: +1 (+0)
The Rebel Alliance: +0 (+0)

-------------------------------------------------------

Initiative Modifier: + 3
Base Attack Bonus: + 3 [JEDI CONSULAR (1) SOLIDER (2) + SCOUNDREL (0)]

Melee Attack Bonus: + 4 [BASE (3) + STR MOD (1)]
Ranged Attack Bonus: + 6 [BASE (3) + DEX MOD (3)]

-------------------------------------------------------

Defense: 17 [ BASE (10) + JEDI CONSULAR (4) + SOLIDER (1) + SCOUNDREL (0) + DEX (2) + DODGE (0)]
Flatfooted Armor Class: 15

Notes:

-----------------------------

Armor Worn: GTU AV-1Sa Scout Armor (Unique)
Armor Check Penalty: -2
Maximum DEX bonus: +2
Armor Type: Power Armor
Damage Reduction: 3
Weight: 18 kg

Notes:

GTU AV-1Sa Scout Armor

Strength Augmentation: The powered servos give the operator a +2 equipment bonus to Strength.

Life Support: The suit provides full life support for 48 hours, with an internal air supply and protection and extreme conditions and vacuum.

Computerized Targeting: The suit has mounts to carry up to two ranged weapons of Large size or smaller, as built in parts of the armor. The weapon receives a +2 equipment bonus on attack rolls. Additional weapons may be carried by the suit's wearer, but do not receive the equipment bonus.

Repulsorlift: The AV-1Sa is equipped with a repulsorlift, giving it the ability to fly at a speed of 10 meters with good maneuverability. The repulsorlift has an operational altitude of low (under 1,000 meters).

Sensors: The suit grants its operate Low-Light Vision out to 30 meters and Darkvision out to 20 meters, and provides the benefit of a pair of Electrobinoculars, reducing the wearer's penalty on Spot checks to -1 for every 20 meters.

Comlink: The suit has a built-in military-grade comlink with an operation range of 50 kilometers overland and can reach low orbit. It can send encrypted messages that take a computer and a computer use check (DC 35) to decrypt if intercepted.

Powerlamp: The armor includes a powerful lamp able to create a beam of light up to 50 meters long and 25 meters wide.

Atmospheric Analyzer: The AV-1Sa is equipped with sensors designed to detect anything harmful within the surrounding atmosphere. The operator may make a Computer Use check (DC 15) to determine if the air is breathable, and another check (DC 25) to identify poisons or diseases in an unsafe atmosphere.

Three Personalization: Aiming for Increase Dex Bonus, Reduce Armor Check, Increase Speed: 2 m

Armor Worn: Thinsuit
Armor Check Penalty: -1
Maximum DEX bonus: +6
Armor Type: Light Armor
Damage Reduction: 0
Weight: 1 kg
Armor Notes: One Personalization: Aiming for Reduce Armor Check

Armor Weight: 19 kg

-------------------------------------------------------

Weapons:
Merr-Sonn Underslung Rotary Blaster Carbine Attacks: +8 MF: +4/+4 / AT: +2/+2/+2 / 3d8+3 19-20 / Energy / 30 m / (Nil credits) / 2.3 kg
-------------------------------------------------------
Weapon Notes: Integrated into GTU AV-1Sa Scout Armor; Two Personalization: (Aiming for Threat Range, Range Increment)

BlasTech DY-225 Heavy Blaster Pistol Attacks: +8 MF: +4/+4 / 50 Shots / 3d8-2 / 20 / Energy / 10 m / Stun DC: 20 / (Nil credits) / 1.3 kg
-------------------------------------------------------
Weapon Notes: Integrated into GTU AV-1Sa Scout Armor; Three Personalization: (Aiming for Fort DC, Threat Range, Range Increment)

Lightsaber Attacks: +4 / 2d8+1 / 19-20 / Energy / (Nil credits) / 1 kg
-------------------------------------------------------
Weapon Notes: A gift from, Kalent Ferritra, her dead Jedi Master

Vibrodagger Attacks: +4 / 2d4+1 / 19-20 / Energy / (Nil credits) / 1 kg
-------------------------------------------------------
Weapon Notes: None

Weapon Weight: 5.6 kg

-------------------------------------------------------

Feats
Point Blank Shot (1st Feat)
Heroic Surge (Human)
Combat Expertise (Jedi Consular 2nd level)
Armor Proficiency: Medium (2nd feat)
Armor Proficiency: Power (Solider 2nd level)
Track (Pick up with 3rd feat)

-------------------------------------------------------

Skills:

Name/Total Mod (Ability) ** # Ranks taken
Astrogate +5 [3 Ranks, Int + 2]
Battlemind +8 [5 Ranks, Con + 3]
Bluff +7 [5Ranks, Cha + 2]
Computer Use +6 [4 Ranks, Int + 2]
Craft: Lightsaber +3 [1 Ranks, Int + 2]
Diplomacy +6 [0 Ranks, Cha + 2, Synergy from Bluff +2, Synergy from Sense Motive +2]
Force Stealth +7 [5 Ranks, Cha + 2]
Gather Information +7 [5 Ranks, Cha +2]
Heal Self +7 [5 Ranks, Cha + 2]
Intimidate +9 [5 Ranks, Cha + 2, Synergy from Bluff +2]
Knowledge: Alien Species +3 [1 Ranks, Int + 2]
Knowledge: Jedi Lore +3 [1 Ranks, Int + 2]
Knowledge: Technology +3 [1 Ranks, Int + 2]
Knowledge: World Lore +3 [1 Ranks, Int + 2]
Move Silently* +8 [5 Ranks, Dex + 3]
Pilot +7 [4 Ranks, Dex + 3]
Repair +10 [7 Ranks, Int + 2]
Sense Motive + 6 [5 Ranks, Wis +1 ]
Slight of Hand* +6 [1 Ranks, Dex + 3, Synergy from Bluff +2]
Speak Language: Ryl
Treat Injury +6 [5 Ranks, Wis +1]

* Armor Check: -2
[CC] Cross Class Skill
-------------------------------------------------------

Special Abilities
Armor Proficiency: Light
Force Sensitive
Force Training: Control
Exotic Weapon Proficiency [Lightsaber]
Weapon Group Proficiency [Blaster Pistols]
Weapon Group Proficiency [Blaster Rifle]
Weapon Group Proficiency [Heavy Weapons]
Weapon Group Proficiency [Simple Weapons]
Weapon Group Proficiency [Vibro Weapons]

-------------------------------------------------------

Equipment & Gear: (3535 credits)
Power Pack (4) – Blaster (100 credits) .4 kg
Energy Cell (4) – Light Saber (400 credits) nil kg
Liquid Cable Dispenser (4) (100 credits) .8 kg
Glow Rod (10 credits) 1 kg
Credit Clip (100 credits) .1 kg
Medpac (100 Credits) 1 kg
Medical Kit (25 Credits) 1 kg
Locris Syndicated Securities SC-401 Stun Cuffs x2 w/ Remote (700 Credits) 11 kg
Thalassian Security Collar x2 (2000 Credits) w/ Remote 2 kg

Stuff I want:
Ealewon Electronics DCD-4800 Cryptographic (2000 credits) 5 kg

EQUIPMENT WEIGHT: 17.3 kg
ARMOR WEIGHT: 19.0 kg
WEAPON WEIGHT: 5.6 kg
TOTAL WEIGHT: 41.9 kg

Carrying Capacity 13 STR Light: up to 25 kg Medium: 25.1-50 kg Heavy: 50.1-75 kg

-------------------------------------------------------

Credits: 40

-------------------------------------------------------

Base Speed (Actual Movement): 10 Meters (8 Meters)

Appearance, Background, and Personality

Born into House Nara, one of the original ten families that colonized and terraformed the planet of Kuat, Eelysa Nara is a born and breed beauty, the Houses of Kuat have a unique form of choosing their child’s father that leads to far more attractive children, in the classic sense of the words. Eelysa’s statuesque frame is the first thing most people note when they look upon her fallowed quickly by her large sky blue eyes and long wavy golden fair hair.

Few people have seen her in the last few years though, even her own exposure to her face has been limited, as Eelysa Nara was sent away as a young child to join the Jedi but it wasn’t meant to be. When the Jedi Purge began on Coruscant Eelysa, now thirteen year old, was still just a young padawan but it wouldn’t save her from wittiness the horrors of Vader strike down her master.

Now alone Eelysa did the only thing she could do, she ran from the Jedi Temple, and managed to escape before Vader’s attention turned to her but Vader wasn’t the only person hunting down and exterminating Jedi but with luck and the force guiding her rather unskilled hands Eelysa was able to kill the Ubese mercenary that came for her.

Do to their inability to breathe normal atmospheres Ubese are forced to wear masks on most planets populated by sentient species but they’re also an extremely xenophobic species that doesn’t allow other species to see them in anything other than fully cloaked. In the case of the Ubese mercenary it was the power armor that would lead Eelysa to true escape and her next life.

The armor was uncomfortable and smelly but with skill and a lot of luck Eelysa was able to claim the armor for herself. At first she only used the armor when she traveled, which was rear, as the armor was far to big for her undeveloped but after a few years and with credits becoming increasingly harder to get without serious work the idea of masquerading as a bounty hunter began to forum but to be honest Eelysa didn’t have much choice in the matter and soon Zo’Tannath, an Ubese mercenary with little regard for those around him, was collecting bounties and dodging laser fire.

It wasn’t the life that Eelysa wanted but to be honest she was never sure what she wanted out of life, though Master Ferritra would often reassure her that she did belong she often felt at a lost in the order, but the it did allow her to live a life other than one hiding from the world while waiting for the certain death that awaited for all the Jedi that ventured into the public domain.
 
Last edited:

Eelysa Nara: Human/Female (Jedi Consular 2/ Soldier 2/ Scoundrel 1

Character Name: Eelysa Nara (Zo’Tannath)
Character Race: Human (Ubese)
Homeworld: Kuat (Uba IV)
Character Classes: Scoundrel 5/ Soldier 3/ Jedi Consular 2/
Character Level: 5

Age: 23 (Unknown)
Gender: Female (Unknown)
Height: 1.6 Meters/5’11 ft (1.9 Meters/ 6’3 ft)
Weight: 59 kg/130 lbs. (80 kg/176 lbs)
Eyes: Sky Blue (Unknown)
Hair: Fair Golden Blonde (Unknown)
Skin: Pale (Unknown)

Character Level: 5
Reputation Bonus: +2
Experience Points (Current): 6,001
Experience Points (Needed): 10,000

Known Languages: Basic (R/W); Kuat (R/W); Huttese; Ryl; Ubese
-------------------------------------------------------

Strength: 11 13 (+2 Augmentation from Power Armor)
Dexterity: 17 +3
Constitution: 16 +3 (4th level)
Intelligence: 14 +2
Wisdom: 13 +1
Charisma: 15 +2

-------------------------------------------------------

Hit Dice: 2d8, 2d10, 1d6 +15
Vitality: 41
Wounds: 16
Force Points: 4
Dark Side Points: 0

-------------------------------------------------------

Save vs. Fortitude: 7 [BASE (4) + CON MOD (3)]
Save vs. Reflex: 7 [BASE (4) + DEX MOD (3)]
Save vs. Will: 5 [BASE (4 + WIS MOD (1)]

Special Save Notes:

-------------------------------------------------------

Fraction Sympathies:

Black Sun: +0 (+0)
Bounty Hunters' Guild: +0 (+1)
Corellian Security Force: +0 (+0)
Galactic Empire: +0 (+0)
Hutts: +0 (+0)
Noble Houses: +1 (+0)
The Rebel Alliance: +0 (+0)

-------------------------------------------------------

Initiative Modifier: + 3
Base Attack Bonus: + 4 [CONSULAR/ SCOUNDREL (1) SOLIDER/ SCOUNDREL (3)]

Melee Attack Bonus: + 5 [BASE (4) + STR MOD (1)]
Ranged Attack Bonus: + 7 [BASE (4) + DEX MOD (3)]

-------------------------------------------------------

Defense: 18 [ BASE (10) + CONSULAR/ SCOUNDREL (4) + SOLIDER/ SCOUNDREL (2) + DEX (2) + DODGE (0)]
Flatfooted Armor Class: 16

Notes:

-----------------------------

Armor Worn: GTU AV-1Sa Scout Armor (Unique)
Armor Check Penalty: -2
Maximum DEX bonus: +2
Armor Type: Power Armor
Damage Reduction: 3
Weight: 18 kg

Notes:

GTU AV-1Sa Scout Armor

Strength Augmentation: The powered servos give the operator a +2 equipment bonus to Strength.

Life Support: The suit provides full life support for 48 hours, with an internal air supply and protection and extreme conditions and vacuum.

Computerized Targeting: The suit has mounts to carry up to two ranged weapons of Large size or smaller, as built in parts of the armor. The weapon receives a +2 equipment bonus on attack rolls. Additional weapons may be carried by the suit's wearer, but do not receive the equipment bonus.

Repulsorlift: The AV-1Sa is equipped with a repulsorlift, giving it the ability to fly at a speed of 10 meters with good maneuverability. The repulsorlift has an operational altitude of low (under 1,000 meters).

Sensors: The suit grants its operate Low-Light Vision out to 30 meters and Darkvision out to 20 meters, and provides the benefit of a pair of Electrobinoculars, reducing the wearer's penalty on Spot checks to -1 for every 20 meters.

Comlink: The suit has a built-in military-grade comlink with an operation range of 50 kilometers overland and can reach low orbit. It can send encrypted messages that take a computer and a computer use check (DC 35) to decrypt if intercepted.

Powerlamp: The armor includes a powerful lamp able to create a beam of light up to 50 meters long and 25 meters wide.

Atmospheric Analyzer: The AV-1Sa is equipped with sensors designed to detect anything harmful within the surrounding atmosphere. The operator may make a Computer Use check (DC 15) to determine if the air is breathable, and another check (DC 25) to identify poisons or diseases in an unsafe atmosphere.

Three Personalization: Aiming for Increase Dex Bonus, Reduce Armor Check, Increase Speed: 2 m

Armor Worn: Thinsuit
Armor Check Penalty: -1
Maximum DEX bonus: +6
Armor Type: Light Armor
Damage Reduction: 0
Weight: 1 kg
Armor Notes: One Personalization: Aiming for Reduce Armor Check

Armor Weight: 19 kg

-------------------------------------------------------

Weapons:
Merr-Sonn Underslung Rotary Blaster Carbine Attacks: +8 MF: +4/+4 / AT: +2/+2/+2 / 3d8+3 19-20 / Energy / 30 m / (Nil credits) / 2.3 kg
-------------------------------------------------------
Weapon Notes: Integrated into GTU AV-1Sa Scout Armor; Two Personalization: (Aiming for Threat Range, Range Increment)

BlasTech DY-225 Heavy Blaster Pistol Attacks: +8 MF: +4/+4 / 50 Shots / 3d8-2 / 20 / Energy / 10 m / Stun DC: 20 / (Nil credits) / 1.3 kg
-------------------------------------------------------
Weapon Notes: Integrated into GTU AV-1Sa Scout Armor; Three Personalization: (Aiming for Fort DC, Threat Range, Range Increment)

Lightsaber Attacks: +4 / 2d8+1 / 19-20 / Energy / (Nil credits) / 1 kg
-------------------------------------------------------
Weapon Notes: A gift from, Kalent Ferritra, her dead Jedi Master

Vibrodagger Attacks: +4 / 2d4+1 / 19-20 / Energy / (Nil credits) / 1 kg
-------------------------------------------------------
Weapon Notes: None

Weapon Weight: 5.6 kg

-------------------------------------------------------

Feats
Point Blank Shot (1st Feat)
Dodge (Human)
Combat Expertise (Jedi Consular: 2nd level)
Armor Proficiency: Medium (2nd feat)
Armor Proficiency: Power (Solider: 2nd level)
Mobility (Solider: 3rd level)
Heroic Surge (Scoundrel)
Skill Focus: Tumble (Scoundrel)
Track (Pick up with 3rd feat)

-------------------------------------------------------

Skills:

Name/Total Mod (Ability) ** # Ranks taken
Astrogate +3 [1 Ranks, Int + 2]
Balance +8 [5 Ranks, Dex +3]
Battlemind +8 [5 Ranks, Con + 3]
Bluff +7 [5Ranks, Cha + 2]
Computer Use +6 [4 Ranks, Int + 2]
Craft: Armor +3 [1 Ranks, Int + 2]
Craft: Lightsaber +3 [1 Ranks, Int + 2]
Craft: Blaster +3 [1 Ranks, Int + 2]
Diplomacy +6 [0 Ranks, Cha + 2, Synergy from Bluff +2, Synergy from Sense Motive +2]
Force Stealth +7 [5 Ranks, Cha + 2]
Gather Information +7 [5 Ranks, Cha +2]
Gamble +2 [1 Ranks, Wis +1]
Heal Self +7 [5 Ranks, Cha + 2]
Intimidate +9 [5 Ranks, Cha + 2, Synergy from Bluff +2]
Knowledge: Alien Species +3 [1 Ranks, Int + 2]
Knowledge: Jedi Lore +3 [1 Ranks, Int + 2]
Knowledge: Streetwise +3 [1 Ranks, Int + 2]
Knowledge: Technology +3 [1 Ranks, Int + 2]
Knowledge: World Lore +3 [1 Ranks, Int + 2]
Listen +5 [4 Ranks, Wis +1]
Move Silently* +8 [5 Ranks, Dex + 3]
Pilot +5 [2 Ranks, Dex + 3]
Repair +8 [6 Ranks, Int + 2]
Search +5 [3 Ranks, Int +2]
Sense Motive + 6 [5 Ranks, Wis +1]
Slight of Hand* +6 [1 Ranks, Dex + 3, Synergy from Bluff +2]
Speak Language: Ryl
Spot +5 [4 Ranks, Wis +1]
Treat Injury +6 [5 Ranks, Wis +1]
Tumble* +14 [8 Ranks, Dex +3, Skill Focus +3]

* Armor Check: -2
[CC] Cross Class Skill
-------------------------------------------------------

Special Abilities
Illicit Barter (Scoundrel)
Lucky (1/Day) (Scoundrel)
Precise Attack +1 (Scoundrel)
Skill Emphasis (Scoundrel)
Armor Proficiency: Light (Soldier)
Force Sensitive (Jedi Consular)
Force Training: Control (Jedi Consular)
Exotic Weapon Proficiency [Lightsaber]
Weapon Group Proficiency [Blaster Pistols]
Weapon Group Proficiency [Blaster Rifle]
Weapon Group Proficiency [Heavy Weapons]
Weapon Group Proficiency [Simple Weapons]
Weapon Group Proficiency [Vibro Weapons]

-------------------------------------------------------

Equipment & Gear: (3535 credits)
Power Pack (4) – Blaster (100 credits) .4 kg
Energy Cell (4) – Light Saber (400 credits) nil kg
Liquid Cable Dispenser (4) (100 credits) .8 kg
Glow Rod (10 credits) 1 kg
Credit Clip (100 credits) .1 kg
Medpac (100 Credits) 1 kg
Medical Kit (25 Credits) 1 kg
Locris Syndicated Securities SC-401 Stun Cuffs x2 w/ Remote (700 Credits) 11 kg
Thalassian Security Collar x2 (2000 Credits) w/ Remote 2 kg

Stuff I want:
Ealewon Electronics DCD-4800 Cryptographic (2000 credits) 5 kg

EQUIPMENT WEIGHT: 17.3 kg
ARMOR WEIGHT: 19.0 kg
WEAPON WEIGHT: 5.6 kg
TOTAL WEIGHT: 41.9 kg

Carrying Capacity 13 STR Light: up to 25 kg Medium: 25.1-50 kg Heavy: 50.1-75 kg

-------------------------------------------------------

Credits: 40

-------------------------------------------------------

Base Speed (Actual Movement): 10 Meters (8 Meters)

Appearance, Background, and Personality

Born into House Nara, one of the original ten families that colonized and terraformed the planet of Kuat, Eelysa Nara is a born and breed beauty, the Houses of Kuat have a unique form of choosing their child’s father that leads to far more attractive children, in the classic sense of the words. Eelysa’s statuesque frame is the first thing most people note when they look upon her fallowed quickly by her large sky blue eyes and long wavy golden fair hair.

Few people have seen her in the last few years though, even her own exposure to her face has been limited, as Eelysa Nara was sent away as a young child to join the Jedi but it wasn’t meant to be. When the Jedi Purge began on Coruscant Eelysa, now thirteen year old, was still just a young padawan but it wouldn’t save her from wittiness the horrors of Vader strike down her master.

Now alone Eelysa did the only thing she could do, she ran from the Jedi Temple, and managed to escape before Vader’s attention turned to her but Vader wasn’t the only person hunting down and exterminating Jedi but with luck and the force guiding her rather unskilled hands Eelysa was able to kill the Ubese mercenary that came for her.

Do to their inability to breathe normal atmospheres Ubese are forced to wear masks on most planets populated by sentient species but they’re also an extremely xenophobic species that doesn’t allow other species to see them in anything other than fully cloaked. In the case of the Ubese mercenary it was the power armor that would lead Eelysa to true escape and her next life.

The armor was uncomfortable and smelly but with skill and a lot of luck Eelysa was able to claim the armor for herself. At first she only used the armor when she traveled, which was rear, as the armor was far to big for her undeveloped but after a few years and with credits becoming increasingly harder to get without serious work the idea of masquerading as a bounty hunter began to forum but to be honest Eelysa didn’t have much choice in the matter and soon Zo’Tannath, an Ubese mercenary with little regard for those around him, was collecting bounties and dodging laser fire.

It wasn’t the life that Eelysa wanted but to be honest she was never sure what she wanted out of life, though Master Ferritra would often reassure her that she did belong she often felt at a lost in the order, but the it did allow her to live a life other than one hiding from the world while waiting for the certain death that awaited for all the Jedi that ventured into the public domain.
 
Last edited:

Eelysa Nara: Human/Female (Bounty Huntress)

Character Name: Eelysa Nara (Zo’Tannath)
Character Race: Human (Ubese)
Homeworld: Kuat (Uba IV)
Character Classes: Scoundrel 6/ Soldier 3/ Jedi Consular 3/
Gestalt Progression: Scoundrel/Soldier and Scoundrel/Jedi Consular

Age: 23 (Unknown)
Gender: Female (Unknown)
Height: 1.6 Meters/5’11 ft (1.9 Meters/ 6’3 ft)
Weight: 59 kg/130 lbs. (80 kg/176 lbs)
Eyes: Sky Blue (Unknown)
Hair: Fair Golden Blonde (Unknown)
Skin: Pale (Unknown)

Character Level: 6
Reputation Bonus: +2
Experience Points (Current): 15,001
Experience Points (Needed): 21,000

Known Languages: Basic (R/W); Kuat (R/W); Huttese; Ubese
-------------------------------------------------------

Strength: 11 13 (+2 Augmentation from Power Armor)
Dexterity: 17 +3
Constitution: 16 +3 (4th level)
Intelligence: 14 +2
Wisdom: 13 +1
Charisma: 15 +2

-------------------------------------------------------

Hit Dice: 3d8, 3d10, +18
Vitality: 41
Wounds: 16
Force Points: 4
Dark Side Points: 0

-------------------------------------------------------

Save vs. Fortitude: 7 [BASE (4) + CON MOD (3)]
Save vs. Reflex: 7 [BASE (4) + DEX MOD (3)]
Save vs. Will: 5 [BASE (4 + WIS MOD (1)]

Special Save Notes:

-------------------------------------------------------

Fraction Sympathies:

Black Sun: +0 (+0)
Bounty Hunters' Guild: +0 (+1)
Corellian Security Force: +0 (+0)
Galactic Empire: +0 (+0)
Hutts: +0 (+0)
Noble Houses: +1 (+0)
The Rebel Alliance: +0 (+0)

-------------------------------------------------------

Initiative Modifier: + 3
Base Attack Bonus: + 5

Melee Attack Bonus: + 6 [BASE (5) + STR MOD (1)]
Ranged Attack Bonus: + 8 [BASE (5) + DEX MOD (3)]

-------------------------------------------------------

Defense: 19 [ BASE (10) + DEFENSIVE BONUS (6) + DEX (3) + DODGE (0)]
Flatfooted Armor Class: 16

Notes:

-----------------------------

Armor Worn: GTU AV-1Sa Scout Armor (Unique)
Armor Check Penalty: -1
Maximum DEX bonus: +3
Armor Type: Power Armor
Damage Reduction: 3
Weight: 18 kg

Notes:

GTU AV-1Sa Scout Armor

Strength Augmentation: The powered servos give the operator a +2 equipment bonus to Strength.

Life Support: The suit provides full life support for 48 hours, with an internal air supply and protection and extreme conditions and vacuum.

Computerized Targeting: The suit has mounts to carry up to two ranged weapons of Large size or smaller, as built in parts of the armor. The weapon receives a +2 equipment bonus on attack rolls. Additional weapons may be carried by the suit's wearer, but do not receive the equipment bonus.

Repulsorlift: The AV-1Sa is equipped with a repulsorlift, giving it the ability to fly at a speed of 10 meters with good maneuverability. The repulsorlift has an operational altitude of low (under 1,000 meters).

Sensors: The suit grants its operate Low-Light Vision out to 30 meters and Darkvision out to 20 meters, and provides the benefit of a pair of Electrobinoculars, reducing the wearer's penalty on Spot checks to -1 for every 20 meters.

Comlink: The suit has a built-in military-grade comlink with an operation range of 50 kilometers overland and can reach low orbit. It can send encrypted messages that take a computer and a computer use check (DC 35) to decrypt if intercepted.

Powerlamp: The armor includes a powerful lamp able to create a beam of light up to 50 meters long and 25 meters wide.

Atmospheric Analyzer: The AV-1Sa is equipped with sensors designed to detect anything harmful within the surrounding atmosphere. The operator may make a Computer Use check (DC 15) to determine if the air is breathable, and another check (DC 25) to identify poisons or diseases in an unsafe atmosphere.

Three Personalization: Aiming for Increase Dex Bonus, Reduce Armor Check, Increase Speed: 2 m

Armor Worn: Thinsuit
Armor Check Penalty: -1
Maximum DEX bonus: +6
Armor Type: Light Armor
Damage Reduction: 0
Weight: 1 kg
Armor Notes: One Personalization: Aiming for Reduce Armor Check

Armor Weight: 19 kg

-------------------------------------------------------

Weapons:
Merr-Sonn Underslung Rotary Blaster Carbine Attacks: +10 MF: +6/+6 MF RS: +4/+4/+4 AT: +4/+4/+4 AT RS: +2/+2/+2/+2 / 3d8+3 19-20 / Energy / 30 m / (Nil credits) / 2.3 kg
-------------------------------------------------------
Weapon Notes: Integrated into GTU AV-1Sa Scout Armor; Two Personalization: (Aiming for Threat Range, Range Increment)

BlasTech DY-225 Heavy Blaster Pistol Attacks: +10 MF: +6/+6 MF RS: +4/+4/+4 / 50 Shots / 3d8-2 / 20 / Energy / 10 m / Stun DC: 20 / (Nil credits) / 1.3 kg
-------------------------------------------------------
Weapon Notes: Integrated into GTU AV-1Sa Scout Armor; Three Personalization: (Aiming for Fort DC, Threat Range, Range Increment)

Lightsaber Attacks: +4 / 2d8+1 / 19-20 / Energy / (Nil credits) / 1 kg
-------------------------------------------------------
Weapon Notes: A gift from, Kalent Ferritra, her dead Jedi Master

Vibrodagger Attacks: +4 / 2d4+1 / 19-20 / Energy / (Nil credits) / 1 kg
-------------------------------------------------------
Weapon Notes: None

Weapon Weight: 5.6 kg

-------------------------------------------------------

Feats
Point Blank Shot (1st Feat)
Dodge (Human)
Combat Expertise (Jedi Consular: 2nd level)
Rapid Shot (2nd feat)
Armor Proficiency: Medium (Solider: 2nd level)
Armor Proficiency: Power (Solider: 3rd level)
Heroic Surge (Scoundrel)
Skill Focus: Tumble (Scoundrel)
Armor Familiarity: GTU AV-1Sa Scout Armor (3rd Feat)

Track (Pick up with 1st level Scout)

-------------------------------------------------------

Skills:

Name/Total Mod (Ability) ** # Ranks taken
Astrogate +3 [1 Ranks, Int + 2]
Bluff +7 [5Ranks, Cha + 2]
Computer Use +6 [4 Ranks, Int + 2]
Craft: Armor +3 [1 Ranks, Int + 2]
Craft: Lightsaber +3 [1 Ranks, Int + 2]
Craft: Blaster +3 [1 Ranks, Int + 2]
Diplomacy +11 [5 Ranks, Cha + 2, Synergy from Bluff +2, Synergy from Sense Motive +2]
Gamble +2 [1 Ranks, Wis +1]
Gather Information +7 [5 Ranks, Cha +2]
Hide* +3 [Ranks 0, Dex +3]
Intimidate +9 [5 Ranks, Cha + 2, Synergy from Bluff +2]
Knowledge: Alien Species +3 [1 Ranks, Int + 2]
Knowledge: Jedi Lore +3 [1 Ranks, Int + 2]
Knowledge: World Lore +3 [1 Ranks, Int + 2]
Listen +5 [4 Ranks, Wis +1]
Move Silently* +3 [0 Ranks, Dex + 3]
Pilot +3 [0 Ranks, Dex + 3]
Repair +8 [6 Ranks, Int + 2]
Search +5 [3 Ranks, Int +2]
Sense Motive + 6 [5 Ranks, Wis +1]
Slight of Hand* +6 [1 Ranks, Dex + 3, Synergy from Bluff +2]
Spot +5 [4 Ranks, Wis +1]
Treat Injury +2 [1 Ranks, Wis +1]
Tumble* +15 [9 Ranks, Dex +3, Skill Focus +3]

* Armor Check: -1
[CC] Cross Class Skill
-------------------------------------------------------

Force Skills:

Name/Total Mod (Ability) ** # Ranks taken
Affect Mind +8 [6 Ranks, Cha +2]
Battlemind +8 [5 Ranks, Con + 3]
Empathy +5 [5 Ranks, Wis +1]
Force Stealth +8 [6 Ranks, Cha + 2]
Heal-Another +7 [6 Ranks, Wis +1]
Heal-Self +8 [6 Ranks, Cha + 2]
Illusion +2 [1 Ranks, Wis +1]
Move Object +2 [1 Ranks, Wis +1]

-------------------------------------------------------

Special Abilities
Illicit Barter (Scoundrel)
Lucky (2/Day) (Scoundrel)
Precise Attack +1 (Scoundrel)
Skill Emphasis (Scoundrel)
Armor Proficiency: Light (Soldier)
Force Sensitive (Jedi Consular)
Force Training: Control (Jedi Consular)
Force Training: Alter (Jedi Consular)
Exotic Weapon Proficiency [Lightsaber]
Weapon Group Proficiency [Blaster Pistols]
Weapon Group Proficiency [Blaster Rifle]
Weapon Group Proficiency [Heavy Weapons]
Weapon Group Proficiency [Simple Weapons]
Weapon Group Proficiency [Vibro Weapons]

-------------------------------------------------------

Equipment & Gear: (3535 credits)
Power Pack (4) – Blaster (100 credits) .4 kg
Energy Cell (4) – Light Saber (400 credits) nil kg
Liquid Cable Dispenser (4) (100 credits) .8 kg
Glow Rod (10 credits) 1 kg
Credit Clip (100 credits) .1 kg
Medpac (100 Credits) 1 kg
Medical Kit (25 Credits) 1 kg
Locris Syndicated Securities SC-401 Stun Cuffs x2 w/ Remote (700 Credits) 11 kg
Thalassian Security Collar x2 (2000 Credits) w/ Remote 2 kg

Stuff I want:
Ealewon Electronics DCD-4800 Cryptographic (2000 credits) 5 kg

EQUIPMENT WEIGHT: 17.3 kg
ARMOR WEIGHT: 19.0 kg
WEAPON WEIGHT: 5.6 kg
TOTAL WEIGHT: 41.9 kg

Carrying Capacity 13 STR Light: up to 25 kg Medium: 25.1-50 kg Heavy: 50.1-75 kg

-------------------------------------------------------

Credits: 40

-------------------------------------------------------

Base Speed (Actual Movement): 10 Meters (8 Meters)

Appearance, Background, and Personality

Born into House Nara, one of the original ten families that colonized and terraformed the planet of Kuat, Eelysa Nara is a born and breed beauty, the Houses of Kuat have a unique form of choosing their child’s father that leads to far more attractive children, in the classic sense of the words. Eelysa’s statuesque frame is the first thing most people note when they look upon her fallowed quickly by her large sky blue eyes and long wavy golden fair hair.

Few people have seen her in the last few years though, even her own exposure to her face has been limited, as Eelysa Nara was sent away as a young child to join the Jedi but it wasn’t meant to be. When the Jedi Purge began on Coruscant Eelysa, now thirteen year old, was still just a young padawan but it wouldn’t save her from wittiness the horrors of Vader strike down her master.

Now alone Eelysa did the only thing she could do, she ran from the Jedi Temple, and managed to escape before Vader’s attention turned to her but Vader wasn’t the only person hunting down and exterminating Jedi but with luck and the force guiding her rather unskilled hands Eelysa was able to kill the Ubese mercenary that came for her.

Do to their inability to breathe normal atmospheres Ubese are forced to wear masks on most planets populated by sentient species but they’re also an extremely xenophobic species that doesn’t allow other species to see them in anything other than fully cloaked. In the case of the Ubese mercenary it was the power armor that would lead Eelysa to true escape and her next life.

The armor was uncomfortable and smelly but with skill and a lot of luck Eelysa was able to claim the armor for herself. At first she only used the armor when she traveled, which was rear, as the armor was far to big for her undeveloped but after a few years and with credits becoming increasingly harder to get without serious work the idea of masquerading as a bounty hunter began to forum but to be honest Eelysa didn’t have much choice in the matter and soon Zo’Tannath, an Ubese mercenary with little regard for those around him, was collecting bounties and dodging laser fire.

It wasn’t the life that Eelysa wanted but to be honest she was never sure what she wanted out of life, though Master Ferritra would often reassure her that she did belong she often felt at a lost in the order, but the it did allow her to live a life other than one hiding from the world while waiting for the certain death that awaited for all the Jedi that ventured into the public domain.
 

Caya, Female Human Soldier 3/Scoundrel 2: Init +4 (+4 Dex); Defense 20 (+4 Class, +4 Dex, +2 Dodge); Spd 10m; VP/WP 39/12; Atk +6 melee(1d4+3, unarmed) or +9 ranged; SQ Human Traits, Illicit Barter, Lucky 1/day; SV Fort +4, Ref +8, Will +2; SZ M; FP 4; DSP 1; Rep +1; Str 12, Dex 18, Con 12, Int 10, Wis 12, Cha 15
-Equipment: Combat gloves, Phoenix Hawk starship
-Skills: Computer Use +6, Bluff +8, Diplomacy +4, Escape Artist +7, Gather Information +7, Intimidate +6, Knowledge(streetwise) +6, Pilot +10, Treat Injury +7
-Feats: Armor Proficiency(light), Defensive Martial Arts, Dodge, Martial Arts, Starship Operation(space transports), Teras Kasi, Weapon Group Proficiency(blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
 




Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top