NeroVenedict
First Post
Or something like that....So I'm making this awsome magic item for my players to stumble upon! It's almost 10 pages now though. It is a box that when you open it, something RANDOM from the game comes out! I've included all weapons and magic items from the PHP,DMG, and other assortment of books and a lot of made up stuff too! Basically you roll a Dice to find out which random order of a chart your gonna roll on to come up with 1 of these following categories.
JUNK-70%
COMMON-15%
UNCOMMON-5%
RARE-2%
ULTRA RARE-2%
SUPRISE!!-6%
many charts to roll threw but it doesn't take very long since the players can only open it once per day.....And most of the time they are likely to pull a dead cat out!
Junk: This mostly consists of rotten fish, dead animals, handfull of dust, and spell component type materials like eagle droppings, pinch of bat furr etc.....but I also throw in a bunch of random chances to get an OLD item. If you roll an OLD item...you go to the OLD charts which has OLD armor, Clothes, weapons. upon getting one of those categories you roll a D20 to see what crappy item you get. For example: Weapon- a -2/-2 Long sword** or -10/+10 crossbow*** the ** means it breaks after getting a succesfull hit and has a chance to stick into the enemy causing 1d4 every round and 1d6 to pull out. the *** means it breaks after a single use (you fire the crossbow and the whole thing breaks under the tension. the bolt flys wild and astonishingly HITS the opponent and goes right threw him!) Also on the Old clothing if you roll a 1 you get a normal article of clothing that's not bad. if you roll a 20 you get a minor magic item like boots of catfall but it can only be used once and no longer has any enchantment on it after it's 1 use.
Common: Big list of anything you can buy out of the PHP and some other stuff. Also has the NEW category like the OLD category but it's got Armor, Clothing and weapons from the PHP and other books that have normal stats. Then like the OLD charts it's got chance of getting some minor magic items that have limited uses.
Uncommon: Full of potions, rings, minor magical stuffs that's not really a BIG deal. Also has normal weapons, some +1 nonmagical and magical items and it has a NEW+1 chart to go to with armor, clothing and weapon.
RARE: full of moderate magical items and has Moderate+2+3 charts that have some cool gear in armor, clothing weapons with moderate magics or moderate physical enhancements.
Ultra Rare: This is, Ancient Artifacts, Major Magic items like Ioun Stones of certain types, Staffs of power, Scrolls potions and other things that would have a major effect on gameplay (be it good or bad...many cursed objects come out of here too.) Also has a +4 and up chart with armor weapons and clothing.
SUPRISE!: This is the FUN part. The players can potentially open the box of wonders and get sprayed by water, cause a mild snow storm for a period of time around the area they opened the box, create a life size stone statue of themselves that appears near them, or a Giant sized statue. It could present them with a wrapped gift with a (roll on common chart) gife inside...or rare or uncommon. It can spray blood into the air, or throw a frog at them. It could potentially even let out globes of darkness and the likes around the party or inact a silence spell. The Surpise is a D4+D4 to roll and see what sub category you roll. You have 4 options split into a 16 options grid. Evil, neutral and good. Evil can curse the user or all around the user of the box, it can send spikes or attack the user or party, it can potentially even kill the user. It can also have a rare chance to summon a creature from the abyss, it has the chance of sommoning a random monster encounter! it does evil things to the user and her friends. Neutral is like all the stuff I explained above...acts that don't really effect the user in a negitive or postive manner. the GOOD can heal, give wishes, give blessings, up stats etc.......summon a creature to fight witht he party for so many days...etc.
Over all it's an awsome box, awsome item. Even though the character could potentially get a awsome weapon, or awsome power, or even get killed! or unleash hell on earth. The chances of pulling out a dead cat are far greater and you will most likely pull out junk and never ever see a +10 Vorpal sword of dancing and basket weaving come out. hah. I thought it was cool. And some of it's tables make for great random treasure as per the encounter seeing as how I have pretty much every random table chart and more in this box of wonders. And yes I was inspired by the jesters bag of holding from icewinddale. But hey my players get a kick out of it. and if they do pull a dead cat, and find some awsome way to use it creativly in the mod for the day then i may award them experience! not an uber amount...but a handfull of XP.
Anyway, I was wondering what you may think about this? maybe have anything you'd like to add or take away from it? I'm open for suggestions. I can easily splice in new tables, it's a very versitile item....and can be changed constantly if I wanted it to.
JUNK-70%
COMMON-15%
UNCOMMON-5%
RARE-2%
ULTRA RARE-2%
SUPRISE!!-6%
many charts to roll threw but it doesn't take very long since the players can only open it once per day.....And most of the time they are likely to pull a dead cat out!
Junk: This mostly consists of rotten fish, dead animals, handfull of dust, and spell component type materials like eagle droppings, pinch of bat furr etc.....but I also throw in a bunch of random chances to get an OLD item. If you roll an OLD item...you go to the OLD charts which has OLD armor, Clothes, weapons. upon getting one of those categories you roll a D20 to see what crappy item you get. For example: Weapon- a -2/-2 Long sword** or -10/+10 crossbow*** the ** means it breaks after getting a succesfull hit and has a chance to stick into the enemy causing 1d4 every round and 1d6 to pull out. the *** means it breaks after a single use (you fire the crossbow and the whole thing breaks under the tension. the bolt flys wild and astonishingly HITS the opponent and goes right threw him!) Also on the Old clothing if you roll a 1 you get a normal article of clothing that's not bad. if you roll a 20 you get a minor magic item like boots of catfall but it can only be used once and no longer has any enchantment on it after it's 1 use.
Common: Big list of anything you can buy out of the PHP and some other stuff. Also has the NEW category like the OLD category but it's got Armor, Clothing and weapons from the PHP and other books that have normal stats. Then like the OLD charts it's got chance of getting some minor magic items that have limited uses.
Uncommon: Full of potions, rings, minor magical stuffs that's not really a BIG deal. Also has normal weapons, some +1 nonmagical and magical items and it has a NEW+1 chart to go to with armor, clothing and weapon.
RARE: full of moderate magical items and has Moderate+2+3 charts that have some cool gear in armor, clothing weapons with moderate magics or moderate physical enhancements.
Ultra Rare: This is, Ancient Artifacts, Major Magic items like Ioun Stones of certain types, Staffs of power, Scrolls potions and other things that would have a major effect on gameplay (be it good or bad...many cursed objects come out of here too.) Also has a +4 and up chart with armor weapons and clothing.
SUPRISE!: This is the FUN part. The players can potentially open the box of wonders and get sprayed by water, cause a mild snow storm for a period of time around the area they opened the box, create a life size stone statue of themselves that appears near them, or a Giant sized statue. It could present them with a wrapped gift with a (roll on common chart) gife inside...or rare or uncommon. It can spray blood into the air, or throw a frog at them. It could potentially even let out globes of darkness and the likes around the party or inact a silence spell. The Surpise is a D4+D4 to roll and see what sub category you roll. You have 4 options split into a 16 options grid. Evil, neutral and good. Evil can curse the user or all around the user of the box, it can send spikes or attack the user or party, it can potentially even kill the user. It can also have a rare chance to summon a creature from the abyss, it has the chance of sommoning a random monster encounter! it does evil things to the user and her friends. Neutral is like all the stuff I explained above...acts that don't really effect the user in a negitive or postive manner. the GOOD can heal, give wishes, give blessings, up stats etc.......summon a creature to fight witht he party for so many days...etc.
Over all it's an awsome box, awsome item. Even though the character could potentially get a awsome weapon, or awsome power, or even get killed! or unleash hell on earth. The chances of pulling out a dead cat are far greater and you will most likely pull out junk and never ever see a +10 Vorpal sword of dancing and basket weaving come out. hah. I thought it was cool. And some of it's tables make for great random treasure as per the encounter seeing as how I have pretty much every random table chart and more in this box of wonders. And yes I was inspired by the jesters bag of holding from icewinddale. But hey my players get a kick out of it. and if they do pull a dead cat, and find some awsome way to use it creativly in the mod for the day then i may award them experience! not an uber amount...but a handfull of XP.
Anyway, I was wondering what you may think about this? maybe have anything you'd like to add or take away from it? I'm open for suggestions. I can easily splice in new tables, it's a very versitile item....and can be changed constantly if I wanted it to.