S'mon said:
I like your boxed text. Nice short punchy sentences, good cadence. Very un-Necropolis.
Cool, thanks. It seems like like/dislike of boxed text is pretty 50/50 among gamers. It's another one of those things that you can chalk up as being a difference in playstyles. Which surprises me a lot, I thought everyone reads the boxed text that comes with adventures. Sometimes you need to edit it to fit the session, but I never knew people actually hated boxed text...especially half of the gamer population
jmucchiello said:
My problem with this is I have no idea where I am. Am I on a cobblestone street where the houses are close together or in the town square? If the streets are narrow I can't see the square because of the houses, and yet I can also see the amphitheater. If it read more like a travelogue (things to see in the seaside town) rather than are present tense action it would work better for me.
Good observation. My boxed text didn't specifically state where the PC's are standing, but that's because I think it's uneccessary to mention that. It really has no impact on the current situation. If an encounter begins, then I'll draw out the area on the mat and ask where they are standing. If the player wants to be standing in the narrow street instead of in the town square, that's cool with me.
My boxed text is meant to get a quick mental image of the area. Nothing more. If a PC never actually walked up to the wooden post to read the sign before a fight broke out, it doesn't matter. He could pretend he read the sign after the fight. Or he could pretend he never read the sign, but another PC told him what the sign said. I'm not really sure why it would be an issue since it has no effect on the game in the big scheme of things.
I personally think it's more entertaining to hear a description of a scene as a present tense action than I would if it was a travelogue or bullet points. My gaming style is narrative, I play D&D as if it's a story. When you just give out facts with no fluff to it, the game is more
instructional...and that's not my cup of tea
