arscott
First Post
I'm Pretty sure that Gary only wrote the G and D portions of GDQ. Queen of the Demonweb Pits was by someone else.S'mon said:Take a look at the intro section - there's some stuff there to read to the players. But you're right, I misremembered. Still traumatised by Necropolis. Hmm, I think Queen of the Demonweb Pits had some ok boxed text.
Monotone? Hell, I'm four units away from earning a theatre degree and I still can't make RPGA boxed text interesting.Hypersmurf said:I had this at the weekend - I played an RPGA game where the DM read all the boxed text in a monotone.
We've all been done a horrible disservice by our sixth-grade English teachers. With them, the mantra was always "Description and More Description".
But good writing isn't about description. It's about clarity. In a choice between adding information and improving word flow, go with the flow every time. Imagination can fill in the gaps in an incomplete description. But a garbled description, no matter how complete, will disrupt the narrative flow and thus disrupt the imagination.
I'll provide some examples based on the Jester's boxed text:
how about:the Jester said:A large mound of earth and stone, stained with blood and scattered with bits of dried grass, straw and hay, looms out of the mist. The corpse of some kind of large beast is rotting atop it, festooned with arrows and showing the signs of stab and chop wounds. From the smell, it has been here for a month or more.
A bloodstained mound of earth and stone looms out of the mist. Atop it lies the rotting corpse of a large beast, festooned with arrows.
The big problem with Jester's passage was "Some kind of". It's just filler--it doesn't make the sentence sound better, and it doesn't provide any information.
Conversely, "looms" and "festooned" are excellent. They provide a lot of flavor, but don't take up any more space than boring alternatives would.
The delicate fragrance of roses wafts from a small clearing ahead. Within the clearing, rosebushes entwine two statues of cloaked men with daggers upraised. The headless corpse of a human woman moulders near the clearing edge. Three other paths lead further into the forest.The path leads to a clearing, roughly 20’ in diameter, with three other paths leading from it. Throughout the place, rosebushes grow, scenting the area with their delicate fragrance. Two statues of men with daggers upraised are in the place; the moldering, headless corpse of what appears to be a human woman lies near the entrance of one of the paths.
The Jester uses scent in his descriptions, which is excellent. But the scent only embellishes the visual he's already established. In real life, we'll smell or hear something before we see it, and the description should reflect that.
If you've got more than one adjective in front of a noun, as the Jester does in "moldering, headless corpse", try to turn one into a verb instead. Using verbs helps make the description more active.
And as for the other paths, never talk about the exits until it's time to leave the room. If there was a combat here, I'd wait on the paths until it was resolved.