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Bracers of Striking part 2 (no flaming please)

Brekki

First Post
This weekend my player got his bracers. We decided to rule the following:
- the bracers can only be enhaced with 'magic weapon special abilities', not with actual plusses, the amulet of mighty fists is needed for that
- the bracers therefore do not need a +1 to be able to gain other magical bonusses
- the bracers can be further enhanced by temporary spells that normally only fuction when cast on weapons

Downside of this is that you need TWO slots (bracers & amulet) to get your fists really upgraded. The positive side is that the actual plusses and the magical bonusses are seperate items, so it's cheaper as all bonusses on one item.
 

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Brekki said:
- the bracers can be further enhanced by temporary spells that normally only fuction when cast on weapons

So are you requiring 2 castings of the spells since bracers are considered double weapons? Or are you letting them just cast it once and assume the character is only going to be attacking with that one hand?
 

An Amulet of Magic Fang +5 would cost (3*15*2000) 90,000gold. It is even cheaper if you make it twice per day at 15hours per shot, but that is a bit munchkin for me.

I do not even mind paying the double-weapon cost of the Bracers of Striking (101,310). It makes sense in a balance way and I like that you can add the nice blunt weapon effects. I really like the idea of flaming fists. :D

Paying 150,000 for that same +5 is absurd.

All I really want and need is the attack bonus and DR penetration. Having the Monk pay three times what a fighter does for his weapon was an odd (insane) decision by the SnF people.

IMO

Astlin
 


No, it's not.
In the same way that they didn't put in a melee weapon which does 1d20 damage.

If you want funky damage types, or the ability to penetrate damage reduction, you SHOULD be using one of the monk weapons to do it, their penalty being that they only do a d6 base damage, and can't conduct special attacks.

If you want to use your juicy 1d20 damage die, AND get all that, then you SHOULD be forced to pay through the nose for it. That's all there is to it.
 

Saeviomagy said:
No, it's not.
In the same way that they didn't put in a melee weapon which does 1d20 damage.

If you want funky damage types, or the ability to penetrate damage reduction, you SHOULD be using one of the monk weapons to do it, their penalty being that they only do a d6 base damage, and can't conduct special attacks.

If you want to use your juicy 1d20 damage die, AND get all that, then you SHOULD be forced to pay through the nose for it. That's all there is to it.

Is to. :D

A +5 Flaming/Screaming/Shocking kama does 4d6 and costs 30k less than the Amulet. (is there errata that I missed that says elemental effects do not stack?) With this weapon, I would get all of my attacks including any Flurry of Blows that I wished to perform.

I do not want to use a Kama, I want to use my hands.
Yes, I am doing a d20 damage, but I do not have the BAP of a Fighter to connect with it.
Taking one of these items also takes a slot that I would be using for armor. (You could just add the extra 50k that it is going to cost me to add natural armor to another item, bringing the cost to 200k)
I am also hitting stuff with my hands and suffer the effects of anything that I come in contact with.

I do not think that 100k and the loss of an item slot is under priced.

To be honest, I am not sure why they gave the monk a d20 damage. I would rather be able to hit more often than do masive damage <shrug> but it came with the package.

Astlin
 

Astlin said:
I do not want to use a Kama, I want to use my hands.

Why not use a ward cestus from SnF. They are basically leather gauntlets that don't change your unarmed attack statistics, but giv you +1 deflection if you do an all out defense. So you can possible enchant them as you would any other weapon. Only drawback is that you have to blow an exotic proficency to use them. Would you rather give up alot of cash (bracers of striking + amulet of mighty fists) or a feat and some cash (exotic prof + enchanted ward cestus) to get your hands enchanted as a weapon :confused:
 

The problem I have, is that Monks strike with more than their fists. So an amulet of Magic Fang, sounds good, but bracers that give flaming hands doesn't seem quite right. What about when you kick them? Or use an elbow? etc?

.
 

The bracers are far less usefull for monks, who use their whole bodies, but much more usefull for other classes, who also want to fight "unarmed".
 

Re: Re: Bracers of Striking part 2 (no flaming please)

Azger said:

So are you requiring 2 castings of the spells since bracers are considered double weapons?

Why are bracers double weapons?

Or are you letting them just cast it once and assume the character is only going to be attacking with that one hand?

There is no such thing as an off-hand attack for a monk using unarmed strikes, and hence no reason to suppose they're attacking using only one hand.
 

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