Chaosmancer
Legend
So, I've seen a lot of people post "what should I do" questions before, and it seems my time has come to solicit advice. To start with, I am 95% certain that this is an interparty, intercharacter conflict. We both seem to be happy with how our characters are acting, and understand where the other one is coming from, but our characters can't stand each other, and I'm trying to figure out courses of action.
Just as a precaution. If you are in a Roll20 game with Warren "Doublelock" Sinder Raulnor the Gnome Cleric.... please don't read ahead guys.
So, context and explanation. (BTW, sorry for long windedness, but I wanted to explain the situation as fully as possible)
This has been a conflict long in the building. I am playing a Gnome Cleric of Life, who is on a Holy Quest to uncover the truth about the Ladies of the Golden Hills. Also in the party we have an Aasimar Oathbreaker Paladin who hates and despises the Gods, Religion, Evil, and most people. The Paladin is clearly going a Judge Dredd route to justice and is walking a dangerous path towards evil, while my gnome is trying to be one of the only good-aligned characters in the party (We are currently somewhere between 2 good, 2 neutral, and 2 evil to 1 good, 3 neutral, and 2 evil) however, my party mates have taken great joy in trying to convince me that my character is actually evil, and every single thing he does is evil. This includes killing devils (sending them back to report to my dark master), showing mercy to fleeing enemies (allowing them to escape and continue spreading evil and chaos), and giving them first pick of magic items (which by chance have tended to be found in evil temples, meaning they are evil, meaning I am trying to spread there evil influence over the world. And I'm sure if I had tried to destroy them, I would be removing power from the hands of my companions and giving Evil the upper hand)
We are also very clearly being tied into a prophesy and Fate storyline, there have been visions, there is a dream dungeon we occasionally enter, and it seems clear to my character that it is the will of the gods that we travel together to defeat whatever evil it is we are working on defeating (traveling to our first destination took forever). Also important to our context is the other pretty much evil character, which is a dwarf ranger.
So, a few weeks ago we finally reached the lost gnomish temple where the seer who sent us on our quest said we would find our guide. This temple was partially dedicated to the Ladies of the Golden Hills, so my Gnome was ecstatic, rushing from room to room documenting everything. One of the party members mentioned a vision of us all dying together in this temple, so the Paladin seperated from the party. I discovered some disturbing information that some potentially dangerous and strange eggs were below, informed the party, but wanted to continue documenting the first level before we went below.
This is when I discovered the Paladin, smashing an altar to the Gnomish Pantheon. My cleric was stunned and demanded to know what was going on. The Paladin ignored him, pushed him aside, and left the room. My character did what they could to fix the altar, still reeling from what had happened, and decided to not follow the party below and instead went upstairs by himself (which unfortunately was a small and boring space where nothing was to be found)
Below, the Paladin touched one of the eggs, it absorbed into her body and started causing immense problems. The party discovered that cold damage destroyed them, so the Ranger took his ice bow and began systematically destroying them. But there were hundreds so it was taking a long time.
My character arrives, does an Augury to find that there is both good and bad in destroying the eggs, and returns to the research he had found. He discovered that these eggs were potentially used by an ancient race to create the Dragons, which the seer had mentioned our guide either was or was in a "sleeping dragon". So, realizing these eggs might be the key to our quest, he asked the Ranger to stop so they could investigate further. The Ranger not only refused, but began mocking my character (still all perfectly within each character's established personality, the Dwarf Ranger is a self-absorbed jerk 99% of the time). My Gnome already had issues with the Ranger (who kept his lycnathropy secret from the party, leading to deaths in a nearby village which otherwise could have been prevented) and he felt that not acting decisively about the Altar had been the wrong course of action, so he demanded the Ranger stop, and threatened to force him to to stop if he did not comply. He continued mocking, so my character attacked his. The fight was brief, and I had knocked out his badger companion before the rest of the party convinced us to stand down. Not having any quarrel with the badger, my character used a healing kit to heal him (I've got the Healer feat), and once he determined his badger was alright, the Ranger shoved me into one of the eggs, causing it to absorb into my body and knocking me unconcious. The party then stuffed me in a barrel to transport me back to town and caught the room with the eggs on fire (which probably did absolutely nothing to them)
We still don't know what exactly the eggs are, but they seem to have evolved my character and made him more powerful, however, the Ranger had no way to know that as they were assuming they were evil and going to kill us. But now my character feels he made the wrong decision in acting, and in not acting, and he didn't know what do to.
Last week, we ended up in the Dream Dungeon, and the Ranger couldn't make it (So my character hasn't confronted him yet). While in the dungeon we came across a couple, which was really weird, because we've only come across undead. The Paladin determined they were Vampire Spawn, but they seemed to not know that or anything else, and we were discussing what to do with them when the Paladin used their Channel Divinity to enslave the one talking to us, causing her husband to attack us. My character (who knew the paladin could do this, but has only observed them do it to mindless undead in the past, not sentient undead) demanded she release the vampire from the enforced slavery. The paladin refused, so to free her my character started trying to kill the vampire who was being controlled (accidentally hitting a party member in the process), which after a few rounds caused the paladin to charge my gnome and unleash a massive double smite on me (I went from near full to single digits in a single blow, and the second barely missed me) clearly trying to kill my character for attacking her slave. Again, the party intervened, and my character stood down temporarily while the paladin retreated from the room (seemingly to set up an ambush and more favorable conditions to fight me in). There was also an issue with the Daylight spell, which surprisingly does not count as daylight, and vampires not having vulnerability to radiant damage as I expected.
Since then (Saturday) I've been trying to work out a solution. I have no ability to remove the Channel Divinity enslavement on the vampire (dispel magic was ruled not to work, and the only way to cure her of vampirism involves me killing her first, which defeats the point) and that does have some negative points since we will appear back in town at the start of next session, with the vampire thrall in tow. However, as a Good aligned character, I don't know if I can accept total slavery of a sentient being by a party member.
I'm down with trying to convince a stubborn paladin with a superiority complex to be reasonable and let a vampire go free in the middle of a city. Which does not seem like a solid plan.
My current "solution" is to play to the community mindset of gnomes, and my characters confusion over his physical changes to leave the decision of how to proceed with the other party members, but I feel like there has to be a solution I haven't considered or an ability to bring us back to an even footing instead of my character being on the retreat and in an untenable position.
Just as a precaution. If you are in a Roll20 game with Warren "Doublelock" Sinder Raulnor the Gnome Cleric.... please don't read ahead guys.
So, context and explanation. (BTW, sorry for long windedness, but I wanted to explain the situation as fully as possible)
This has been a conflict long in the building. I am playing a Gnome Cleric of Life, who is on a Holy Quest to uncover the truth about the Ladies of the Golden Hills. Also in the party we have an Aasimar Oathbreaker Paladin who hates and despises the Gods, Religion, Evil, and most people. The Paladin is clearly going a Judge Dredd route to justice and is walking a dangerous path towards evil, while my gnome is trying to be one of the only good-aligned characters in the party (We are currently somewhere between 2 good, 2 neutral, and 2 evil to 1 good, 3 neutral, and 2 evil) however, my party mates have taken great joy in trying to convince me that my character is actually evil, and every single thing he does is evil. This includes killing devils (sending them back to report to my dark master), showing mercy to fleeing enemies (allowing them to escape and continue spreading evil and chaos), and giving them first pick of magic items (which by chance have tended to be found in evil temples, meaning they are evil, meaning I am trying to spread there evil influence over the world. And I'm sure if I had tried to destroy them, I would be removing power from the hands of my companions and giving Evil the upper hand)
We are also very clearly being tied into a prophesy and Fate storyline, there have been visions, there is a dream dungeon we occasionally enter, and it seems clear to my character that it is the will of the gods that we travel together to defeat whatever evil it is we are working on defeating (traveling to our first destination took forever). Also important to our context is the other pretty much evil character, which is a dwarf ranger.
So, a few weeks ago we finally reached the lost gnomish temple where the seer who sent us on our quest said we would find our guide. This temple was partially dedicated to the Ladies of the Golden Hills, so my Gnome was ecstatic, rushing from room to room documenting everything. One of the party members mentioned a vision of us all dying together in this temple, so the Paladin seperated from the party. I discovered some disturbing information that some potentially dangerous and strange eggs were below, informed the party, but wanted to continue documenting the first level before we went below.
This is when I discovered the Paladin, smashing an altar to the Gnomish Pantheon. My cleric was stunned and demanded to know what was going on. The Paladin ignored him, pushed him aside, and left the room. My character did what they could to fix the altar, still reeling from what had happened, and decided to not follow the party below and instead went upstairs by himself (which unfortunately was a small and boring space where nothing was to be found)
Below, the Paladin touched one of the eggs, it absorbed into her body and started causing immense problems. The party discovered that cold damage destroyed them, so the Ranger took his ice bow and began systematically destroying them. But there were hundreds so it was taking a long time.
My character arrives, does an Augury to find that there is both good and bad in destroying the eggs, and returns to the research he had found. He discovered that these eggs were potentially used by an ancient race to create the Dragons, which the seer had mentioned our guide either was or was in a "sleeping dragon". So, realizing these eggs might be the key to our quest, he asked the Ranger to stop so they could investigate further. The Ranger not only refused, but began mocking my character (still all perfectly within each character's established personality, the Dwarf Ranger is a self-absorbed jerk 99% of the time). My Gnome already had issues with the Ranger (who kept his lycnathropy secret from the party, leading to deaths in a nearby village which otherwise could have been prevented) and he felt that not acting decisively about the Altar had been the wrong course of action, so he demanded the Ranger stop, and threatened to force him to to stop if he did not comply. He continued mocking, so my character attacked his. The fight was brief, and I had knocked out his badger companion before the rest of the party convinced us to stand down. Not having any quarrel with the badger, my character used a healing kit to heal him (I've got the Healer feat), and once he determined his badger was alright, the Ranger shoved me into one of the eggs, causing it to absorb into my body and knocking me unconcious. The party then stuffed me in a barrel to transport me back to town and caught the room with the eggs on fire (which probably did absolutely nothing to them)
We still don't know what exactly the eggs are, but they seem to have evolved my character and made him more powerful, however, the Ranger had no way to know that as they were assuming they were evil and going to kill us. But now my character feels he made the wrong decision in acting, and in not acting, and he didn't know what do to.
Last week, we ended up in the Dream Dungeon, and the Ranger couldn't make it (So my character hasn't confronted him yet). While in the dungeon we came across a couple, which was really weird, because we've only come across undead. The Paladin determined they were Vampire Spawn, but they seemed to not know that or anything else, and we were discussing what to do with them when the Paladin used their Channel Divinity to enslave the one talking to us, causing her husband to attack us. My character (who knew the paladin could do this, but has only observed them do it to mindless undead in the past, not sentient undead) demanded she release the vampire from the enforced slavery. The paladin refused, so to free her my character started trying to kill the vampire who was being controlled (accidentally hitting a party member in the process), which after a few rounds caused the paladin to charge my gnome and unleash a massive double smite on me (I went from near full to single digits in a single blow, and the second barely missed me) clearly trying to kill my character for attacking her slave. Again, the party intervened, and my character stood down temporarily while the paladin retreated from the room (seemingly to set up an ambush and more favorable conditions to fight me in). There was also an issue with the Daylight spell, which surprisingly does not count as daylight, and vampires not having vulnerability to radiant damage as I expected.
Since then (Saturday) I've been trying to work out a solution. I have no ability to remove the Channel Divinity enslavement on the vampire (dispel magic was ruled not to work, and the only way to cure her of vampirism involves me killing her first, which defeats the point) and that does have some negative points since we will appear back in town at the start of next session, with the vampire thrall in tow. However, as a Good aligned character, I don't know if I can accept total slavery of a sentient being by a party member.
I'm down with trying to convince a stubborn paladin with a superiority complex to be reasonable and let a vampire go free in the middle of a city. Which does not seem like a solid plan.
My current "solution" is to play to the community mindset of gnomes, and my characters confusion over his physical changes to leave the decision of how to proceed with the other party members, but I feel like there has to be a solution I haven't considered or an ability to bring us back to an even footing instead of my character being on the retreat and in an untenable position.