D&D 5E Brainstorming about Interparty Conflict

Chaosmancer

Legend
So, I've seen a lot of people post "what should I do" questions before, and it seems my time has come to solicit advice. To start with, I am 95% certain that this is an interparty, intercharacter conflict. We both seem to be happy with how our characters are acting, and understand where the other one is coming from, but our characters can't stand each other, and I'm trying to figure out courses of action.

Just as a precaution. If you are in a Roll20 game with Warren "Doublelock" Sinder Raulnor the Gnome Cleric.... please don't read ahead guys.



So, context and explanation. (BTW, sorry for long windedness, but I wanted to explain the situation as fully as possible)

This has been a conflict long in the building. I am playing a Gnome Cleric of Life, who is on a Holy Quest to uncover the truth about the Ladies of the Golden Hills. Also in the party we have an Aasimar Oathbreaker Paladin who hates and despises the Gods, Religion, Evil, and most people. The Paladin is clearly going a Judge Dredd route to justice and is walking a dangerous path towards evil, while my gnome is trying to be one of the only good-aligned characters in the party (We are currently somewhere between 2 good, 2 neutral, and 2 evil to 1 good, 3 neutral, and 2 evil) however, my party mates have taken great joy in trying to convince me that my character is actually evil, and every single thing he does is evil. This includes killing devils (sending them back to report to my dark master), showing mercy to fleeing enemies (allowing them to escape and continue spreading evil and chaos), and giving them first pick of magic items (which by chance have tended to be found in evil temples, meaning they are evil, meaning I am trying to spread there evil influence over the world. And I'm sure if I had tried to destroy them, I would be removing power from the hands of my companions and giving Evil the upper hand)

We are also very clearly being tied into a prophesy and Fate storyline, there have been visions, there is a dream dungeon we occasionally enter, and it seems clear to my character that it is the will of the gods that we travel together to defeat whatever evil it is we are working on defeating (traveling to our first destination took forever). Also important to our context is the other pretty much evil character, which is a dwarf ranger.


So, a few weeks ago we finally reached the lost gnomish temple where the seer who sent us on our quest said we would find our guide. This temple was partially dedicated to the Ladies of the Golden Hills, so my Gnome was ecstatic, rushing from room to room documenting everything. One of the party members mentioned a vision of us all dying together in this temple, so the Paladin seperated from the party. I discovered some disturbing information that some potentially dangerous and strange eggs were below, informed the party, but wanted to continue documenting the first level before we went below.

This is when I discovered the Paladin, smashing an altar to the Gnomish Pantheon. My cleric was stunned and demanded to know what was going on. The Paladin ignored him, pushed him aside, and left the room. My character did what they could to fix the altar, still reeling from what had happened, and decided to not follow the party below and instead went upstairs by himself (which unfortunately was a small and boring space where nothing was to be found)

Below, the Paladin touched one of the eggs, it absorbed into her body and started causing immense problems. The party discovered that cold damage destroyed them, so the Ranger took his ice bow and began systematically destroying them. But there were hundreds so it was taking a long time.

My character arrives, does an Augury to find that there is both good and bad in destroying the eggs, and returns to the research he had found. He discovered that these eggs were potentially used by an ancient race to create the Dragons, which the seer had mentioned our guide either was or was in a "sleeping dragon". So, realizing these eggs might be the key to our quest, he asked the Ranger to stop so they could investigate further. The Ranger not only refused, but began mocking my character (still all perfectly within each character's established personality, the Dwarf Ranger is a self-absorbed jerk 99% of the time). My Gnome already had issues with the Ranger (who kept his lycnathropy secret from the party, leading to deaths in a nearby village which otherwise could have been prevented) and he felt that not acting decisively about the Altar had been the wrong course of action, so he demanded the Ranger stop, and threatened to force him to to stop if he did not comply. He continued mocking, so my character attacked his. The fight was brief, and I had knocked out his badger companion before the rest of the party convinced us to stand down. Not having any quarrel with the badger, my character used a healing kit to heal him (I've got the Healer feat), and once he determined his badger was alright, the Ranger shoved me into one of the eggs, causing it to absorb into my body and knocking me unconcious. The party then stuffed me in a barrel to transport me back to town and caught the room with the eggs on fire (which probably did absolutely nothing to them)

We still don't know what exactly the eggs are, but they seem to have evolved my character and made him more powerful, however, the Ranger had no way to know that as they were assuming they were evil and going to kill us. But now my character feels he made the wrong decision in acting, and in not acting, and he didn't know what do to.

Last week, we ended up in the Dream Dungeon, and the Ranger couldn't make it (So my character hasn't confronted him yet). While in the dungeon we came across a couple, which was really weird, because we've only come across undead. The Paladin determined they were Vampire Spawn, but they seemed to not know that or anything else, and we were discussing what to do with them when the Paladin used their Channel Divinity to enslave the one talking to us, causing her husband to attack us. My character (who knew the paladin could do this, but has only observed them do it to mindless undead in the past, not sentient undead) demanded she release the vampire from the enforced slavery. The paladin refused, so to free her my character started trying to kill the vampire who was being controlled (accidentally hitting a party member in the process), which after a few rounds caused the paladin to charge my gnome and unleash a massive double smite on me (I went from near full to single digits in a single blow, and the second barely missed me) clearly trying to kill my character for attacking her slave. Again, the party intervened, and my character stood down temporarily while the paladin retreated from the room (seemingly to set up an ambush and more favorable conditions to fight me in). There was also an issue with the Daylight spell, which surprisingly does not count as daylight, and vampires not having vulnerability to radiant damage as I expected.


Since then (Saturday) I've been trying to work out a solution. I have no ability to remove the Channel Divinity enslavement on the vampire (dispel magic was ruled not to work, and the only way to cure her of vampirism involves me killing her first, which defeats the point) and that does have some negative points since we will appear back in town at the start of next session, with the vampire thrall in tow. However, as a Good aligned character, I don't know if I can accept total slavery of a sentient being by a party member.

I'm down with trying to convince a stubborn paladin with a superiority complex to be reasonable and let a vampire go free in the middle of a city. Which does not seem like a solid plan.

My current "solution" is to play to the community mindset of gnomes, and my characters confusion over his physical changes to leave the decision of how to proceed with the other party members, but I feel like there has to be a solution I haven't considered or an ability to bring us back to an even footing instead of my character being on the retreat and in an untenable position.
 

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You have painted yourself into a corner. Do something whacky to break out of the situation. Some suggestions:


  1. Go to the temple and exhort the townsfolk to rise up against the evil paladin and her pet vampire. Your deity commands it.
  2. The egg you absorbed hatches into a baby gold dragon inside you. Its mind shares your skull and you can communicate with it by thought. This is the guide you were sent to find. As a loyal servant of your deity, only you are worthy to serve as its host.
  3. Invite the enthralled vampire to bite you and allow her to drink your blood. Poor thing, she is probably hungry. Become a vampire and grow wings.
 

You have painted yourself into a corner. Do something whacky to break out of the situation. Some suggestions:


  1. Go to the temple and exhort the townsfolk to rise up against the evil paladin and her pet vampire. Your deity commands it.
  2. The egg you absorbed hatches into a baby gold dragon inside you. Its mind shares your skull and you can communicate with it by thought. This is the guide you were sent to find. As a loyal servant of your deity, only you are worthy to serve as its host.
  3. Invite the enthralled vampire to bite you and allow her to drink your blood. Poor thing, she is probably hungry. Become a vampire and grow wings.

2) Won't work, DM is in control of the transformation.

1 and 3 are on the back burners
 

The reasonable approach isn't working, they clearly don't respect your character and you might simply need to beat it into their skulls a few more times that you are not there to be their personal punching bag. I'm not sure if you're the "party healer" or not, but you might simply decide to no longer be quite as attentive to their needs, ever. Frankly I don't know why your cleric would be adventuring with a lot of folks who are actively trying to break your faith and literally destroying holy monuments to your god. Visions or not, I'd say it's about time to convert some heathens or get a new party.
 

Question - are you and the other players enjoying the tension and drama? If so, and if the DM is okay with it, then keep it up.

If not, maybe mention what you have here at the start of next session to the other players. "Hey folks, I'm not sure where to go with my character - the actions of the paladin and to a lesser extent the ranger have left me unsure why he's continuing with the group. Can we hash it out for a few?"

Frankly, the games I've played in with both good and evil characters allowed in the same party usually had a safety valve built in from the first place and it sounds like that's missing. Without it pressure will build up like it has and may blow. For example, we had Boasis, an evil cleric of Mask (thievery) joining a good/neutral party, but he was lazy and was making more money adventuring a few days a month then anything else could bring in. Didn't steal from the party because it was more lucrative to collect a share every adventure then collect once and then have to be on the run from them for the rest of his life. Of course, he funded a thieves' guild and a temple to Mask, and he'd do things like animate dead to use them as zombie trap detectors, but hey, you can't have everything.

But right now talk to your group and try to work it out. If the other players are interested in your good time it will. But again, it sounds like you runa heavy RP group and maybe there are irreconcilable differences and a PC will end up leaving or getting killed.
 

Question - are you and the other players enjoying the tension and drama? If so, and if the DM is okay with it, then keep it up.

Right I mean, none of this sounds fun to me, but if [MENTION=6801228]Chaosmancer[/MENTION] is enjoying it, then well, I mean he's got a good act going.
 

The reasonable approach isn't working, they clearly don't respect your character and you might simply need to beat it into their skulls a few more times that you are not there to be their personal punching bag. I'm not sure if you're the "party healer" or not, but you might simply decide to no longer be quite as attentive to their needs, ever. Frankly I don't know why your cleric would be adventuring with a lot of folks who are actively trying to break your faith and literally destroying holy monuments to your god. Visions or not, I'd say it's about time to convert some heathens or get a new party.


I had already decided to stop healing the paladin, just in time for the DM to let slip that as part of her evolution from this egg, she can't be effected by ally healing and buff spells anymore. In return her buffs on herself are more potent. It fits really well with her concept of standing alone, against the entire world.

So... That tool was removed from my hands as soon as I drew it. I may still stop healing the Ranger, but that depends on how the next session plays out (which I just found out got pushed back a week)

Part of this is that my character has acted rashly in the past, we left behind the village that suffered a werewolf attack at the hands of our party because we didn't want the ally who unwittingly attacked them (not the ranger, he was busy drowning in the river with the paladin [and yes, we have two werewolves in our party currently]) and because of his actions, it has been hard for him to claim the moral high ground, and the ranger and paladin are very good at manipulating those facts to suit them. That avenue is closing as my character is being forced to make a decision about what his feelings on these events are and to stick by them, but it has thrown him off balance a lot.


Question - are you and the other players enjoying the tension and drama? If so, and if the DM is okay with it, then keep it up.

If not, maybe mention what you have here at the start of next session to the other players. "Hey folks, I'm not sure where to go with my character - the actions of the paladin and to a lesser extent the ranger have left me unsure why he's continuing with the group. Can we hash it out for a few?"

Frankly, the games I've played in with both good and evil characters allowed in the same party usually had a safety valve built in from the first place and it sounds like that's missing. Without it pressure will build up like it has and may blow. For example, we had Boasis, an evil cleric of Mask (thievery) joining a good/neutral party, but he was lazy and was making more money adventuring a few days a month then anything else could bring in. Didn't steal from the party because it was more lucrative to collect a share every adventure then collect once and then have to be on the run from them for the rest of his life. Of course, he funded a thieves' guild and a temple to Mask, and he'd do things like animate dead to use them as zombie trap detectors, but hey, you can't have everything.

But right now talk to your group and try to work it out. If the other players are interested in your good time it will. But again, it sounds like you runa heavy RP group and maybe there are irreconcilable differences and a PC will end up leaving or getting killed.


We are all enjoying it to a degree. However, as you alluded to, the tension is building to such a degree that based on the personalities involved, a fight will break out for a 3rd time, and the Ranger and Paladin may try to kill my character, and my character will defend himself. Probably spare their lives, but then die when they ambush him for revenge later.

None of us want a PC to kill another PC, and a variety of people are looking for solutions. My biggest issue is that I can't find a tool in my toolbox that puts them on the defensive. The paladin can do whatever she wants, and my character reacts trying to defend and control the damage. I am trying to think of something that evens the field and gets her on the defensive, trying to find a way around what I have. Unfortuantely, I don't seem to have anything that works for that.

Not to say I can't hold my own in a fight. 9th level Cleric of Life with an AC of 21, I'll be a pain in the *** to bring down in a straight up fight if I'm not exhausted, but the goal is to figure out a way to not have to fight while not just surrendering.
 

I had already decided to stop healing the paladin,

No, no, don't stop healing the paladin; stop healing *anyone*.

The rest of the party didn't stop the paladin slaver or the werewolf murderer, so they are complicit. If they are willing to take a stand with you against the evil then they can once again get the blessings of your god. If not, then they don't.
 


Yeah, I would have your gnome leave the party.

Then make a chaotic evil character and show them what true evil is!

Also, where's the bloody DM in this story? Is he/she just sitting back and enjoying all this intraparty conflict? Cos this doesn't sound that fun!
 

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