Malin Genie
First Post
Just thinking about creating a class which is granted (Su) powers rather than casting spells ("Gifted" or "Chosen' or somesuch.)
These powers would all be useable at will, to avoid 'spell slots', 'mana points', 'casting checks' or similar mechanisms; obviously balancing is going to be the tricky bit.
The initial thought was to have granted powers follow the sorceror spells known progression, and possibly to have power chains that were upgradeable. There would be no caster level, and thus fixed range/damage etc.
Example: The 'flight chain' might be equivalent to Slow Fall 10 as a 0th level power, Slow Fall 30 as a 1st level power, Feather Fall as a 2nd level power, Levitate as a 3rd (4th?) level power, and Fly as a 5th level power (remembering that this ability is 'always on'.) A 'fire' chain might have the ability to produce a candle-sized flame at will at 0th level, Burning Hands (1d4) as a 1st level power, Produce Flame (1d4+1) as a 2nd level power, etc
I am only at the brainstorming stage, so would welcome any thoughts/suggestions (especially how to incorporate healing into such a system)
These powers would all be useable at will, to avoid 'spell slots', 'mana points', 'casting checks' or similar mechanisms; obviously balancing is going to be the tricky bit.
The initial thought was to have granted powers follow the sorceror spells known progression, and possibly to have power chains that were upgradeable. There would be no caster level, and thus fixed range/damage etc.
Example: The 'flight chain' might be equivalent to Slow Fall 10 as a 0th level power, Slow Fall 30 as a 1st level power, Feather Fall as a 2nd level power, Levitate as a 3rd (4th?) level power, and Fly as a 5th level power (remembering that this ability is 'always on'.) A 'fire' chain might have the ability to produce a candle-sized flame at will at 0th level, Burning Hands (1d4) as a 1st level power, Produce Flame (1d4+1) as a 2nd level power, etc
I am only at the brainstorming stage, so would welcome any thoughts/suggestions (especially how to incorporate healing into such a system)