When talking about character creation, there is always this tradeoff:
1) I want character creation to have lots of options.
vs
2) I want character creation to be dead simple, especially for new players.
I am strongly in the first camp myself. I like character creation to be an involved process that gives me a lot of options.
However, I recognize the problem for new players. My thought was....should new players be making characters at all?
What is we just had a big list of sample characters that had in general.....wait for it......"roles" that allow the player to play what they want. Then once they have a taste for the game, then they can step up to the big boys (or girls) table and make a character.
To me this is a great compromise and would be easy to implement. But what are your thoughts:
Should a new player make a character the first time they play, or should they choose a sample character and play them?
1) I want character creation to have lots of options.
vs
2) I want character creation to be dead simple, especially for new players.
I am strongly in the first camp myself. I like character creation to be an involved process that gives me a lot of options.
However, I recognize the problem for new players. My thought was....should new players be making characters at all?
What is we just had a big list of sample characters that had in general.....wait for it......"roles" that allow the player to play what they want. Then once they have a taste for the game, then they can step up to the big boys (or girls) table and make a character.
To me this is a great compromise and would be easy to implement. But what are your thoughts:
Should a new player make a character the first time they play, or should they choose a sample character and play them?