EzekielRaiden
Follower of the Way
Why would more levels, but fewer classes and emphasis on long-term progression, be "breadth"? Why would a larger stable of smaller, more focused classes be "depth"?I would definitely prefer a game focused on low to mid level play (though I think my ideal approach would actually be something like 20 levels of customization with 10 current levels worth of power scaling).
I think the depth/breadth framing here could actually be reversed, though. In my mind, having more levels in the game is adding breadth, while improving a more limited range of levels is adding depth.