Here's an example of a skill use in combat :
- Bluff vs Insight
- Standard action
- Once per encounter
- Gain combat advantage against the target until the end of your next turn.
Sounds balanced to me, even a bit weak if you haven't a very good use of combat advantage (of course, I haven't tested).
Here's one that's actually against a defence :
- Intimidate vs Will (+10 if hostile, +5 if unfriendly, DC may be modified by DM)
- Standard action
- Once per encounter (more or less)
- May target more than one enemy at once
- Basically, forces a bloodied enemies to run away
Powerful if it works, but the +10 if hostile makes it pretty hard. Besides, if it's a powerful and confident enemy, the DM may increase the DC or make it impossible, so against a competent DM it cannot be used to one-shot a bloodied dragon.
Too bad the rules as written do not seem to make it usable against minions (1 hp = never bloodied), though you could reasonably rule that minions are considered bloodied for the use of this skill.
- Bluff vs Insight
- Standard action
- Once per encounter
- Gain combat advantage against the target until the end of your next turn.
Sounds balanced to me, even a bit weak if you haven't a very good use of combat advantage (of course, I haven't tested).
Here's one that's actually against a defence :
- Intimidate vs Will (+10 if hostile, +5 if unfriendly, DC may be modified by DM)
- Standard action
- Once per encounter (more or less)
- May target more than one enemy at once
- Basically, forces a bloodied enemies to run away
Powerful if it works, but the +10 if hostile makes it pretty hard. Besides, if it's a powerful and confident enemy, the DM may increase the DC or make it impossible, so against a competent DM it cannot be used to one-shot a bloodied dragon.
Too bad the rules as written do not seem to make it usable against minions (1 hp = never bloodied), though you could reasonably rule that minions are considered bloodied for the use of this skill.