D&D 5E (2024) Breaking The Eldritch Knight (Eberron)

I would say, to be similar to Fey touched/Shadow touched:

+1 Int, Wis or Cha
Pick two 1st level spells from any class.
you can cast each spell once without a spell slot per Long rest.
you can take this feat multiple times, you must pick different spell every time.
you can cast this spells normally with any spell slots you have of level 1+.

I based it off those feats.

One grants moon beam the other summon animals. If i had to guess its the moonbeam one let's you pick an invocation spell.
 

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I like the build, the only thing I think you might run into issues with is it is bonus action heavy.

I also prefer a heavy crossbow for a ranged weapon on this type of build. Back it up with dagger. At level 7 that would look like Truestrike-Crossbow, Dagger, nick-dagger, you lose the shortbow range for 2 of your attacks but you get better crossbow range for one, Truestrike damage and more attacks.
 

I like the build, the only thing I think you might run into issues with is it is bonus action heavy.

I also prefer a heavy crossbow for a ranged weapon on this type of build. Back it up with dagger. At level 7 that would look like Truestrike-Crossbow, Dagger, nick-dagger, you lose the shortbow range for 2 of your attacks but you get better crossbow range for one, Truestrike damage and more attacks.

Why the heavy crossbow? Can only be fired once.
 

Off-topic, vicious weapon should be default magic weapon:
instead of +X to attack and damage, you would get +Xd6 damage only.
Uncommon: +1d6
rare: +2d6
very rare: +3d6
legendary: +4d6
I don't think it should scale like that. The problem is the large damage rider is too good with certain builds. I would suggest that it should scale something like below, based on previous experience in a campaign where we did have easy access to +d6 elemental damage as an alternative to +1 weapons:

  • Uncommon:
    • +1 attack and damage, OR
    • +d6 elemental damage - acid, cold, fire, or lightning
  • Rare:
    • +2 attack and damage, OR
    • +2 attack and +d6 elemental damage - acid, cold, fire, or lightning OR
    • +2d6 elemental damage - acid, cold, fire, or lightning - e.g., Flame Tongue and Frost Brand swords, requires attunement
  • Very rare:
    • +3 attack and damage OR
    • +3 attack and +d6 damage of the weapon's damage type OR
    • +1 attack and +2d6 elemental damage - acid, cold, fire, or lightning OR
    • +2d6 damage of the weapon's damage type - e.g., Vicious Weapon, requires attunement
  • Legendary - all of which should require attunement:
    • +3 attack and damage and +d6 damage of the weapon's damage type, e.g., Moonblade, OR
    • +3 attack and +2d6 elemental damage - acid, cold, fire, or lightning OR
    • +1 attack and +2d6 damage of the weapon's damage type
In particular, I think that Vicious is undervalued as a rare weapon property in the 2024 DMG. It should have been very rare and/or required attunement. It is pretty strange to me that they didn't require attunement, given how powerful it is, and given the precedent of Flame Tongue being very rare and doing +2d6 fire damage with attunement required. Vicious is clearly a much more powerful weapon property than Flame Tongue.

The classic 3E D&D and Pathfinder Vicious property did +2d6 weapon damage to the target and d6 damage to the wielder. That d6 damage to the wielder has been dropped in translation to 5E, though the balance was still potentially bad anyway for a build like Barbarian where they can resist that damage. And in both 3E D&D and Pathfinder, Vicious could only be applied to melee weapons. So by allowing it to also apply to ranged weapons, they've made it particularly powerful in D&D 2024.
 
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Why the heavy crossbow? Can only be fired once.

You fire it once using Truestrike, then throw a dagger with extra attack, then throw another dagger using nick. At 11th level you add a 3rd dagger into the mix and at 17th level a 4th dagger.

At 7th level you are looking at 1d10+1d6+2d4+5+3+3=25 damage assuming a 20 Charisma and 16 Dexterity.

A Shortbow is 3d6+8 or 18.5.

The Shortbow does get Vex and it has a longer range on the 2nd attack, but it has a shorter range on the Truestrike attack. I think a Heavy Crossbow and Dagger combination will generally be better, especially if you have Hex or Conjure Minor Elementals running.
 
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You fire it once using Truestrike, then throw a dagger with extra attack, then throw another dagger using nick. At 11th level you add a 3rd dagger into the mix and at 17th level a 4th dagger.

At 7th level you are looking at 1d10+1d6+2d4+5+3+3=25 damage assuming a 20 Charisma and 16 Dexterity.

A Shortbow is 3d6+8 or 18.5.

The Shortbow does get Vex and it has a longer range on the 2nd attack, but it has a shorter range on the Truestrike attack. I think a Heavy Crossbow and Dagger combination will generally be better, especially if you have Hex or Conjure Minor Elementals running.
didn’t think the build was using TWF style? So shouldn’t one of those +3’s be dropped?

After that it’s the difference in range and vex. I think the shortbow is mostly better. Keep a longbow around for really high range situations. Dagger thrown range is atrocious.
 

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