shilsen
Adventurer
fusangite said:That depends entirely on the style of game you play. In some people's playing style those things don't matter very much. In my playing style, they matter a lot.
Big assumption on your part. It is possible for those things to matter for others and also for those others to not come to the same conclusions you have.
It only "works" for those things if you don't care about the things I care about. You are free to not care about them. Nowhere in my posts do I suggest that classes cannot be viewed in exclusively mechanical terms with no reference to culture. I'm simply saying that if you view them in those terms, you are playing a different style of D&D than I am.
Again, an assumption (that I am viewing the classes in a completely culture-free context). Your argument seems to be that if you view certain classes with reference to culture, you have to place them in the historical culture that they draw upon. What I'm saying is that it's not an either-or situation as you represent it.
For someone like me, Magical Medieval Society: Western Europe is a very important text and the Forgotten Realms corpus is best ignored. For someone like you, the reverse is likely true.
Wrong.
I'm simply saying that if you care about things like cultural resonance and mythological archetypes, it is very problematic to decouple the Paladin from chivalric culture.
And I'm saying that you can have cultural resonance and mythological archetypes (both of which I enjoy having in my games) and easily decouple the paladin from chivalric culture. Been there, done that, got the t-shirt.
I don't know how many times I have to say this but I'm not arguing about the text of the PHB. The text of the PHB encourages you to have Shaolin monks wandering around 13th century Europe. It also encourages you to have societies where there is no such thing as gender only sex -- and Forgotten Realms is an ideal example of this. If this were an argument about the rules, it would have ended on the first page -- you would be right and I would be wrong. But, from the poster's original comments, and the way the thread has unfolded it seems clear to me that we are discussing what range of options people playing Paladins have; and it seems pretty clear to me that the range of options you have is determined by how important you think mythic and cultural resonance are in your game.
Actually, since the original post says:
"The stereotypical image of a paladin is the chaste Sir Galahad. But, that kind of bothered me, as I saw nothing in the rules requiring chastity from a paladin – male or female – and I have been playing since early 1E days. However, it seems that the DMs I have played with over the years seem to naturally assume this to be the case."
it seems to me that the poster is using the rules as a take-off point for his assumptions about the range of options, as many people do. Even if one ignores the PHB, I figure that the range of options are not as narrow as you apparently think.
We all have our own requirements for making D&D play "feel real." What I am stating is that if a person shares my requirements, the chaste Paladin is the way to go.
Again, I think you're working too much on "either-or" assumptions. Your claim seems to be that one either cares for 'cultural resonance and mythological archetypes' (and if so, has to agree with you and use the chaste Paladin) or one doesn't. I think it's quite possible to have the one without the other.
I think the difference in our positions comes down to what one thinks is possible in a campaign or not. So until we're in a position where either of us can partake in the other's game, I think we're stuck with agreeing to disagree. As I said in another thread, the cool thing is that we can do that and both enjoy our respective campaigns. Man, I love this game !
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