FormerlyHemlock
Hero
Not just you. Putting that kind of time pressure on the player while being very vague about what's happening feels very "gotcha"-y to me. Which is odd, Angry hates "gotcha" monsters, like mimics, rust monsters, etc. Randomly picking a response, with little to no info and no time to think about it, and getting rewarded or penalized for it, isn't really my cup of tea as a GM, and certainly not as a player.
As far as I'm concerned, "click!" is a way of concisely eliciting a player's suspicions. Instead of having to ask, "In what manner of walking are you advancing across the floor? Are you feeling ahead with anything?" etc., "click!" gives the player a chance to show you how he was walking. In Bob's case, he was suspicious of the floor so he leaped backward, or caught the chandelier. If he were worried about a tripwire or something, maybe he would freeze. Obviously there's nothing stopping Bob from explicitly checking for tripwires beforehand, but "click!" gives the player a last chance to declare actions before the DM completes resolution.
You might call it a "player's saving throw."