I had a thought on DR, I liked the old school idea of +1 through +5 DR. I hated the all or nothing aspect of it though. So what about the idea of for every +1 enhancement bonus to damage you get to ignore 5 points of a creatures DR/magic.
So very old White Dragon has DR 15/magic, if you hit it with a +2 flaming, holy, wounding, cold iron weapon it gets to apply 5 points of its DR.
What would this do to the game is it adding anything to it or just screwing the Fighter who just got his sword sundered by said dragon and is pulling out his boot knife(+1 adamantine Dagger)?
I always like the idea of higher enhancement getting something more than just hardness, hit points, and hit/damage.
I also am a big fan of you need a +2 enhancement bonus before you can have any +2 effects and +5 before any +5 effects. So all vorpal weapons are only +5 and vorpal unless they are epic.
So very old White Dragon has DR 15/magic, if you hit it with a +2 flaming, holy, wounding, cold iron weapon it gets to apply 5 points of its DR.
What would this do to the game is it adding anything to it or just screwing the Fighter who just got his sword sundered by said dragon and is pulling out his boot knife(+1 adamantine Dagger)?
I always like the idea of higher enhancement getting something more than just hardness, hit points, and hit/damage.
I also am a big fan of you need a +2 enhancement bonus before you can have any +2 effects and +5 before any +5 effects. So all vorpal weapons are only +5 and vorpal unless they are epic.