Ry
Explorer
I agree that a one-shot in an unusual genre is the way to go; even if it ends up being 2 or 3 sessions, it'll give them something different, and remind them why they like it. Once upon a time, my group just lost its enthusiasm for the game; they started suggesting board games and other ways to get together. I realized my group was burned out on my gritty fantasy epics, and so I roped them into playing a one-shot adventure of the Marvel Superheroes Adventure Game. I highly recommend it for a very different play experience. The cards take a minute to get used to, but it's easy and fun.
Make a quick, straightforward scenario, nothing dark or requiring serious character development. Use quick and easy mechanics that everyone can enjoy, and provide the snacks. Make some fun stereotypes for NPCs. Don't worry if you don't finish the game in one night - don't try to rush anything, just have the adventure memorized and focus on keeping everybody happy.
We didn't try to be serious, and we just had a blast. After that, my problems getting a game night together disappeared. See if it works; worry about getting into another big campaign after.
Make a quick, straightforward scenario, nothing dark or requiring serious character development. Use quick and easy mechanics that everyone can enjoy, and provide the snacks. Make some fun stereotypes for NPCs. Don't worry if you don't finish the game in one night - don't try to rush anything, just have the adventure memorized and focus on keeping everybody happy.
We didn't try to be serious, and we just had a blast. After that, my problems getting a game night together disappeared. See if it works; worry about getting into another big campaign after.