RUMBLETiGER
Adventurer
Toying with an adventure concept. For whatever reason (lets say a wealthy and resourceful king) the adventurers are sent out into the wide, dangerous world not to slay monsters, but to capture them and bring them back to a centralized location, alive and fully functioning. Lets assume that when they return to the Kingdom there are resources to keep the creatures contained and not have them as a threat to the general population. Lets call it a highly enchanted and warded zoo.
How would such an adventure change the way a party would work? Lets consider a number of creatures:
-Aboleth
-Assassin Vine
-Basilisk
-Beholder
-Bulette
-Carrion Crawler
-Choker
-Cockatrice
-Destrachan
-Displacer Beast
...and that's just some up to the letter D. You'd need to encounter the creature, subdue it, then transport it while keeping it safe, fed, alive and prevent it from killing you or anybody else on your way back.
If a DM approached you with this as a campaign idea, what sort of character with what sort of tactics would you want to design? Assuming wealth by level and all non-cheesy/uber-ridiculous character builds as options, what would want from your character at level 1, 5, 10?
How would such an adventure change the way a party would work? Lets consider a number of creatures:
-Aboleth
-Assassin Vine
-Basilisk
-Beholder
-Bulette
-Carrion Crawler
-Choker
-Cockatrice
-Destrachan
-Displacer Beast
...and that's just some up to the letter D. You'd need to encounter the creature, subdue it, then transport it while keeping it safe, fed, alive and prevent it from killing you or anybody else on your way back.
If a DM approached you with this as a campaign idea, what sort of character with what sort of tactics would you want to design? Assuming wealth by level and all non-cheesy/uber-ridiculous character builds as options, what would want from your character at level 1, 5, 10?