ValhallaGH
Explorer
I completely agree with the above. Among other things, it's just cool to envision a burly berserker pulling a dagger and leaping upon his foe in a flurry of vicious stabs.comrade raoul said:So thanks for the really quick and helpful feedback!I think the comparison is apt, but I'd say Bear Fang is a slightly stronger feat: it offers a chance to grapple without provoking attacks of oppportunity without having to take Improved Grab (and thus the mostly-useless Improved Unarmed Strike), and it lets you use it with a somewhat stronger set of equipment (an axe and a dagger, instead of a dagger by itself). In both cases, you're basically wasting a feat (Weapon Focus (dagger) for Bear Fang, Improved Unarmed Strike for Vicious Knifefighter), and while you can get VK a little earlier, I don't think that's much of a problem.
A bunch of you have also been suggesting that you should get a free dagger attack after the successful grab, rather than the other way around, so that the feat is parallel to Improved Trip. I think this makes sense, but I'm more interested in it the other way around: initiating a grapple is a big risk (you can easily fail to grab on to your opponent, which means you waste a valuable melee attack), and I wanted to try to let dagger wielders go for the grapple for free: so that once you hit with the dagger, you can try to grapple at no opportunity cost. The other version increases the payoff of grappling (you also get a dagger attack), but doesn't reduce the risk, and it's not immediately clear whether that advantage justifies sinking two feats (VK and Weapon Focus) into what was initially a very suboptimal combat style (again, a lone dagger).
So this version might be overpowered, but I'm hoping--again, because the dagger is weak by itself, you can get away with a lot!-- it's not that bad. If it works, it gives the player a big incentive to grapple a lot, which I think can could yield a very interesting change from the normal pace of D&D combat.
You missed the point. The point of Razor Fiend (which stacks with TWF if that's your character's style) is to make the dagger an effective weapon selection (including kukris and punching daggers). You don't do as much damage per attack as other characters but you do enough attacks that you make up the difference.I like Razor Fiend, too; I think it's cool and flavorful, and my first thought was actually indeed to try to adapt a version of it. But then I thought that there were basically two things a feat like Razor Fiend might be good for: it might help rogues get more sneak attack damage in, and it might help fighters increase their overall damage output.
Characters with sneak attack, or those specialized in the dagger, get the most benefit out of the choice but they are far from the only ones that can benefit from it.
As for adaptation, what's to adapt?
Deceptive Strike is a no-brainer for Rogues that specialize in daggers. +2 on the attacks that deal SA damage? Heck yeah! If Weapon Focus didn't have a BAB requirement then it would be obviously too good. As it is, it's a choice between Weapon Focus and then Deceptive Strike or Weapon Finesse at third level.
Generally, no-brainer feats are too good. Generally.