Bringing Games to the Gameless

Gospog

First Post
I've known my wife (fluffaderm on the boards) and her family for close to 10 years now. I've been a RPG gamer for over 20.

Needless to say, there have been many conversations about my hobby and they always have been cool with it.

The last year or two, however, has seen a dramatic rise in questions (and good natured harrassment) about RPGs. So I finally threw together a really basic rules system, and pulled out the miniatures. I call the system QLM (ask Doc Midnight if you really want to know what it stands for) and convinced everyone to sit down for a "demonstration".

Assembled at the table were my wife (an RPG veteran of several years), her Mom, her two sisters (aged 22 and 19), and the older sister's husband (age 25).

With the exception of my wife, none of them had ever played an RPG of any kind (even on a computer) or seen one played. They had all seen LotR, and liked it, however, which was worked into QLM to give them a point of reference.

QLM itself is a super-simple mix of 1st Ed D&D, with a dice pool mechanic I pretty much stole from the excellent game Inspectres.
Each player was encouraged to make a character "whatever they want".

My wife made an elf ranger type character. Throwing knives and a crossbow. Pretty standard.

The younger sister, we'll call her H, was the first surprise of the evening. She wanted to be a male, bearded, old wizard. Archimedes the wizard was his name. She then picked out three spells: Magic Missile, Magic Weapon, and Healing (see QLM page 1). Done.

The older sister, we'll call her K, also wanted to be a man (I thought this was interesting). She became Bobbit the Hobbit, and opted to be "really sneaky". She carried a knife and a black-jack type weapon.

K's husband, M, decided he was Dobby from Harry Potter. But he carried a giant wooden club, and had just two spells: magic weapon and healing (See QLM page 1).

My wife's Mom, C, decided she was a magical fairy. The rules didn't really cover this, but we figured "why not?". She carried a tiny sword but opted to have no magic. (see QLM page 1)

The group signed on as caravan guards for thier friend who was moving his bar to a town three days away. On the way, they get attacked by goblins and PANIC. This was just beautiful.

My wife, having played lots of D&D, saw goblins, and immediately stated to kill them. The other players were stricken with terror! We had people hiding under wagons, attacking, and the fairy trying to Charm a goblin into doing a dance for her! The rules worked well enough (see QLM page 1) and things moved really quickly.

After a round or two, the PCs rally and chase the goblins off, but Otto, the man they are guarding, has been poisoned and needs a real doctor quickly, or he'll die!

And so they rush hm to town, and start the second part of the game. I won't list it all here, but I was REALLY impressed with the high quality of game play from these "newbies". They took a few minutes to get used to the ideas that they were not all competing against each other, and the idea that sometimes they acted in turns and sometimes not, but otherwise had no problems at all!

And they found tremendously creative ways to overcome problems, quite often avoiding combat at all costs!

At the end of the game, I got the best reward any GM can get. My players,at 9:45 PM, now fully blooded RPG veterans, looked up and me and said "What? That's it?"

Yay! We'll play again soon.

Just wanted to share the joy of "spreading the disease". :)
 

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I'm eagerly awaiting the expansion to QLM. It promises to be huge, with rules for just about everything the original didn't cover. Weighing in at 1 and a half pages, though, I'm not sure I'll be able to afford it. :)

Sounds fun. Good gaming to ya.
 

Very cool. Maybe that's what I need to get.

I was down in Mississippi last week and we stayed with a friend of my roommate. She had two boys, one of which was ten years old, very intelligent, into LotR and Potter. While there, I explained the basics of RPGs to him and let him look through the Exalted main book for a while (only other books I had were Ravenloft and the BoVD). I won't be around to teach him, but I'm considering sending him a book to learn from. Maybe the QLM is the way to go...

Glad you had a good session, Gospog.
 

Hey Guys,

Thanks for the posts.

Yeah, I'm glad you got the joke. QLM weighs in at a hefty 1 page.

The QLM Bestiary, based on the contents of my miniatures shelf is also 1 page.

I also had two scenarios prepared, each one takes up...well, you know. :)

If you really need something super-simple to run for kids, QLM may be the ticket. If you really want a copy (MS Word format), E-mail me.

QLM, it's catching on...one page at a time. ;)
 

Gospog said:
I won't list it all here, but I was REALLY impressed with the high quality of game play from these "newbies".
This is something I notice a lot, too. I can't help wondering how much of the gaming style we usually associate with newbieness (powergaming, ignoring the character, only really caring for combat...) are actually acquired traits, either from videogames or from bad DMs or fellow players.
 

Re: Re: Bringing Games to the Gameless

Zappo said:
This is something I notice a lot, too. I can't help wondering how much of the gaming style we usually associate with newbieness (powergaming, ignoring the character, only really caring for combat...) are actually acquired traits, either from videogames or from bad DMs or fellow players.

This is a good question. I recently started a d20 modern/Shadow Slayers game for myself, my wife, Chris, a friend, and his wife. All of us have had some experience rp'ing except Angie, my friends wife. She is a total Buffy freak, and seeing as how Chris and myself have not gamed together for years, I thought a Buffy style game would win Ang over.

I was a little worried she wouldn't 'get' the game, or be too self conscious to enjoy it. I just explained her character too her (I had all the PC's premade), and said to think of it as creating a Buffy episode between us.

Chris and my wife played their characters much like their other usual types, modified a bit to fit the genre. I expected Ang to stick close to what she had seen on tv, ie play Buffy.

She was tenative at first, but mostly over what to roll and when. I just said not to worry, focus on what you want to do and let me worry about the mechanics. Once she grasped that this wasn't like her Buffy boardgame (a sort of superlite rpg), with no concrete winner and loser, she really got into the game.

What emerged as her character was Xiola Blue, Club drama queen and slayer with attitude. Ang played her to a tee, feather boa and all. Xiola was hillarious and totally appropriate to the game. We got some great Buffy-esque quoutes from the dialogue. ("And one and one adds up to...?" "Zombies.") And the best part was she reacted as Xiola would, not as "Xiola the PC". Not knowing the rules or the game conventions gave her no reason to metagame. Im almost hesitant to start explaining the rules to Ang, in hope of preserving her rules-innocence.

So, i think it is true that these 'negative gamer' type habits are learned, and a function of just being too familiar with what to watch for in a game. Not only does adding a newbie into your game cause you to re-examine your own GM style, it also can be a total breath of fresh air to your players, get them excited again, and generate a new gamer to boot. Win-win all around, I say.
 

Gospog said:
I've known my wife (fluffaderm on the boards) and her family for close to 10 years now. I've been a RPG gamer for over 20.

SNIP

At the end of the game, I got the best reward any GM can get. My players,at 9:45 PM, now fully blooded RPG veterans, looked up and me and said "What? That's it?"

Yay! We'll play again soon.

Just wanted to share the joy of "spreading the disease". :)

Awesome! While those folks may not become gamers they now understand what gaming is. Any concerns they have are now aleviated.

Who know they might even come back for another session.

I have a similar story to tell, I took my non gamer girlfriend to a game of Rolemaster with the guys.

While there weren't any trust issues between us I wanted here to understand what they heck we did every two weeks

We made a character for her (A rogue, which was the logical choice for her-- don't ask) taught her the basic and played like crazy

She turned out to be an excellent player and seemed to have a good time

Alas gaming wasn't to her taste and she never wanted to play again
 

I've had the privilage of initiating a new player just recently as well.

I agree with the feelings above - what marks these experiences is the 'innovation' in dealing with situations that old players are all too familiar with.
 


My group recently introduced a new guy to the game, and I must say that I am VERY impressed with the results.

Click on the link to the art page in my sig, and take a look at Agon and Madius.
 

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