Broken and banned

Some of the monster races in the back of the MM look a bit crazy, but the book itself pretty much tells you to allow them at your own risk.


Cheers,
Roger
 

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Pretty much everything that has or was problematic has been errata'd and it looks like WoTC is going to keep up with the errata going forward (probably due to the DDI). I'd potentially ban the usage of NPC races from the MM that can wield oversized weapons (and even then, it wasn't that bad IMO, just makes the PHB races look sucky as weapon users by comparison); luckily, the minotaur has already gotten the PC race treatment and this ability was removed.
 

While not broken per say, the combination of Lasting Cold, Wintertouched and frost weapon is just lame.

Aside from that, there are a few combinations like Orb of Imposition + Spell Focus + Orb of Fickle Fate that, at least on paper, sound a little too overpowered, especially against BBEG's.


Unless it has been ninja-errataed.
 

To me, the worst problem I've seen with 4E is choices that are so good that they aren't really a choice. Nothing that breaks the game, but its sad that most Rogues end up Daggermasters.
 

There's certain things I didn't like in a couple of Dragon articles, mainly the Warlock Star Pact article (namely Two-Fold Pact). That's the only thing that strikes me at this moment.
 

High level orb lockdowns. I might ban those, but I haven't decided yet.

The basic idea is to attack someone with a spell that requires a save, then use your orb power to penalize that save, stacking it with Spell Focus. If you start with a 14 wisdom, by level 28 you can have a wisdom of 22. That means you can impose a -8 total penalty on your opponent's saves against a power, once per encounter. That means a save of 17 will fail for the typical monster.

I haven't decided yet if this is a problem. Elites and Solos have save benefits that will make this less of an issue versus them, and it only comes up once per encounter against one foe. And you only get it at high levels. But its something I'm keeping an eye upon.
 

Hmm, 4e must be more balanced then I thought it was. Although I'm surprised that no ones mentioned the "Rod of Reaving", which will not find it's way in my game for quite a while.
 

Hmm, 4e must be more balanced then I thought it was. Although I'm surprised that no ones mentioned the "Rod of Reaving", which will not find it's way in my game for quite a while.

I do not think it's so bad. Sure, it's an auto kill against minions, but one at a time? They die easily enough anyway. If the warlock is "wasting" his curse doing that, fine with me. Unless you were referring to something else?
 

There are a few ways you can kill a LOT of minions at one time, but I figure they're easy enough to deal with that its not a problem. Players killing minions too quickly? My solution- more minions!
 

The Rod of Reaving (or is it Corruption) goes well with a Dark Pact Warlock. He has the possibility to kill a lot of minions at once. Is that much of a problem? Not really. Not something that I'm worried about.
 

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