lichmaster
Hero
One of my players found a broken armor that he'd like to repair (a splint mail) He has proficiency with smithing tools and access to them, but we're not sure RAW if that's enough or not.
If I check the table for the armors or materials, I see that repairing it is a DC 15 check, with an experise die due to the material (steel), but it requires a forge and smith tools. If I check the rules for maintenance only the tools are mentioned. On the tools section, it says that with 1h of work smith tools can be used to mend "many" weapons and armors (I wonder what that many means...)
So, which is it?
If the forge is required, repairing while out adventuring is basically not a thing. If it's not required, then why is it mentioned on multiple tables?
I can make a ruling about this, but would like to have an official answer.
If I check the table for the armors or materials, I see that repairing it is a DC 15 check, with an experise die due to the material (steel), but it requires a forge and smith tools. If I check the rules for maintenance only the tools are mentioned. On the tools section, it says that with 1h of work smith tools can be used to mend "many" weapons and armors (I wonder what that many means...)
So, which is it?
If the forge is required, repairing while out adventuring is basically not a thing. If it's not required, then why is it mentioned on multiple tables?
I can make a ruling about this, but would like to have an official answer.

