Well crap....I backed the Mutant Chronicles Kickstarter hoping it would be a neat new game....
Is there no limit to how many of these dice you can buy?
Yes, I believe in the Conan game, you can buy up to three extra dice. There's no limit on the number of times a character can buy extra dice. He can do it every task, if he wants. He'll just keep generating more and more Threat for the GM to use at some point. But, on one task, there is a limit of three extra dice--generating one point per extra die purchased.
Guess when I get it, I'll have to house-rule a bunch of sh*t right off the bat....
I thought of that myself, because I'm a huge Conan fan. I wanted desperately to like the game. I tried hard. I just couldn't do it.
The problem is that the mechanic is central to the system. Tasks purposefully encourage the generation of the Threat points. Characters can only achieve success with the easier throws. Any throw that is more difficult to achieve will encourage the purchase of Threat. According to the game's proponents, that's the fun of the game. Players generate Threat Point. Be heroic. Then, pay for their heroics later.
EDIT: Not to mention that the jar of buttons--the "Threat Point Total"--is known by all at the table. The proponents of the game say this is good. Players cringe as the button jar grows with buttons, knowing that things are going to get harder as the game progresses.
I cry, "Meta-game nonsense!" Players will see that the Threat is high and be cautious. They'll not be heroic when they have a choice, because they don't want to add to the already large Threat Pool. They'll expect harder obstacles at the adventure continues, and then, if the GM uses a lot of those Threat Points, and the button jar level falls, the players will then not be as cautious as they were before. All because they can know the Threat Level against them!
This certainly doesn't make the game more gritty! It makes it more silly!
It's a horrible mechanic.
2nd EDIT: The Threat Mechanic actually makes a lot more sense when you consider the system used with the game for which it was designed--Mutant Chronicles. In that game, there is a "force" called Dark Symmetry that has an affect on the game world. The 2d20 System isn't a bad system if used with that game. The effect of Threat is the effect of Dark Symmetry in the game.
The problem is that there is no agent, like Dark Symmetry, or The Force in Star Wars, in Howard's Hyborian Age. If anything, the "force" in Conan's time would be sorcery, nature, or plain old luck. But none of those makes sense when considering how the mechanics work. If you are heroic, then obstacles will be harder--you can't chalk that up to luck or nature. And, sorcery certainly doesn't effect every person and every situation in Conan's universe.
In fact, it goes against Conan's creed that a strong sword and the will to wield it is all a person needs to succeed in life.
Plain and simple: The 2d20 game system was designed specifically for one game (Mutant Chronicles 3rd Edition) and has been sandwiched into a game where the mechanics do not work as well because the game universe is different.