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Bronze Weapons and Armor


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Call them "crappy material" and inflict a -1 to hit. Long blades should probably not be available - definitely no great- and bastardswords, and maybe no longswords either.
 

Longswords were usually heavier but had a nearly comparable quality (sadly not in the long run though). Rapiers were pretty common but seldomly used because of the low military value. The -1 to hit is IIRC a proposal from the DMG.
 


In a game without iron or steel weapons, I'd be inclined to use damage and armour values as normal - just perhaps use the lower hardness mentioned in the DMG. It'd just be simpler than subtracting 1 from weapon damage all the time.

If bronze was the predominant metal and there were a very small number of REALLY GOOD ironsmiths - capable of producing steel - then steel could be a better material from which to make armour and weapons. Early ironwork wasn't necessarily much better than bronze - it was just a lot cheaper to make because, once you have the techniques to work it, iron is more common than copper and (particularly) tin.
 


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