BrOp's Age of Worms Adventure Path (OOC)


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About the marching order, I see three categories:

-Fighting people: Kellian, Kerwin, Mulch, Sniffer.
-Support people: Meldain, Pak, Mulch (again), Fixit.
-People that´s best just out of the fight: Zan, and to a lesser extent Rial. Rial has the advantage of spiderclimbing, so he can quiclky climb to a good sniping position, even is he´s in the middle ranks.

So, unless the rogues are scouting, I´d suggest the following:

10 ft:

Kellian, Sniffer
Mulch, Kerwin
Zan, Fixit
Pak, Meldain
Rial

20 ft:

Kellian, Kerwin, Mulch, Sniffer.
Rial, Meldain, Pak, Fixit
Zan.
 

those configurations are too front loaded. We need fighter types/combatants on the backside too. This is in case of a pincer attack, and it's just a good tactical idea. I'd like it if Pak were a bit closer towards the front. Sure I didn't put ranks into spot/listen, but a rogue does scout for traps. Meldain has atleast a positive modifier on those checks. We'd need a light source, but he and I could do sweeps of tunnels as we scout. He could spot while I look for traps. Heck anyone with a low armor check penalty and a good spot modifier is welcome in this, but rogues work better in this case.

Granted I don't need to be in front all the time. My character would delay down until Meldain or a fighter type goes in initiative. I'd want to set up flanks as soon as possible in combat.
 

I agree, the rogues should be a bit further ahead, and a few fighting types should defend at the rear.
I guess this might work a bit better:

Kellian, Sniffer
Pak, Meldain
Zan, Rial
Fixit
Mulch, Kerwin

20 ft:

Pak, Kellian, Sniffer, Meldain
Rial, Fixit, Zan
Mulch, Kerwin

Though we may want someone with good senses in the back as well... maybe Sniffer?
 

I like that setup. Though Kerwin switching with Sniffer in both cases is more advantageous, as far as having a person with senses at the back and front.
 

I agree with Candide We need some rear muscle.

Having a decent (not at 1st) Spot skill, I think Sniffer should cover rear guard duty. Also, going up the ladder as an archer, he can still assist the front line from the back row.
 

Candide said:
I like that setup. Though Kerwin switching with Sniffer in both cases is more advantageous, as far as having a person with senses at the back and front.

Damn it takes me a while to type, Several people typed in replys from my initial typing.
 

although it might be a lot more likely that most of us just kind of wander any which way we want. there may be no strict formation at all. someone like kerwin and/or sniffer might try and impose some order, but with some many young, naive, and enthusiastic folks, i would suppose people would be wondering about, looking at this and that, not worrying to much about order. if your character gets scared easily, he will probably let himself drift towards the back. of course, after the first encounter, that might just scare a little bit of sense into people at least for a few moments.

just a thought.
 

lotuseater said:
although it might be a lot more likely that most of us just kind of wander any which way we want. there may be no strict formation at all. someone like kerwin and/or sniffer might try and impose some order, but with some many young, naive, and enthusiastic folks, i would suppose people would be wondering about, looking at this and that, not worrying to much about order. if your character gets scared easily, he will probably let himself drift towards the back. of course, after the first encounter, that might just scare a little bit of sense into people at least for a few moments.

just a thought.
Although I think it's great to think "in character", when it comes time for the first combat, I'll need to know EXACTLY where everyone is located, right down to the 5 ft. square you occupy. If we have a standard marching order, that makes it A LOT less stressful and ambiguous for me. This way we also avoid anyone who says, "Wait, that fiendish beholder can't possibly hit me during the surprise round because I have three people in front of me!"
 

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