Yes, at the moment we still have 7 people who are posting with regularity. I'll let you know if anything opens up. Thanks for your interest!Crimson Tide said:I know with so many people still onboard that a position will not be open any time soon, but should a slot open up, I would like to be an alt if possible.
Thanks and I am enjoying following along with you guys alot...
Branding Opportunity said:As for the warforged, Fixit, did you have any infusion slots left from the day before? If not, you make a Craft ??? check to repair yourself (Craft roll 12 + 4 + 2 = 18 - 15 = 3 hp repaired).
Yeah, you don't heal naturally, but since you don't have to sleep, that give you a full 8 hours to repair yourself at night. Just so long as you don't do it too near the other party members. All the mechanical work might keep them up!D20Dazza said:Thanks for that, yes I would like to do the Craft, I didn't realise we did't get the benefit of rest so had changed my sheet so that I'd healed one of the 2 over night - I'll go an reedit back to full.
I had one infusion left for the day which, if you'll allow me to use retroactively, I would have used on Sniffer the previous evening. Otherwise, I'll use one on him before we head any further in to the crypt.
Nah, I've always thought of them as alchemical in nature, and therefore cold. You couldn't cook an egg with them.Someone said:That depends on how BO rules sunrods (I had a DM that said they worked because the sunrod tip becomes white hot), but maybe the belt is a holder good enough.
Someone said:That depends on how BO rules sunrods (I had a DM that said they worked because the sunrod tip becomes white hot), but maybe the belt is a holder good enough.
Ranger Rick said:I agree with Alex, they would be chemical/magic. No heat. If they where heat, they could be used as weapons.
Do warforged have night vision?