BrOp's Age of Worms Adventure Path (OOC)

Crimson Tide

First Post
I know with so many people still onboard that a position will not be open any time soon, but should a slot open up, I would like to be an alt if possible.

Thanks and I am enjoying following along with you guys alot...:)
 

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Crimson Tide said:
I know with so many people still onboard that a position will not be open any time soon, but should a slot open up, I would like to be an alt if possible.

Thanks and I am enjoying following along with you guys alot...:)
Yes, at the moment we still have 7 people who are posting with regularity. I'll let you know if anything opens up. Thanks for your interest! :)
 


D20Dazza

Explorer
Branding Opportunity said:
As for the warforged, Fixit, did you have any infusion slots left from the day before? If not, you make a Craft ??? check to repair yourself (Craft roll 12 + 4 + 2 = 18 - 15 = 3 hp repaired).

Thanks for that, yes I would like to do the Craft, I didn't realise we did't get the benefit of rest so had changed my sheet so that I'd healed one of the 2 over night - I'll go an reedit back to full.

I had one infusion left for the day which, if you'll allow me to use retroactively, I would have used on Sniffer the previous evening. Otherwise, I'll use one on him before we head any further in to the crypt.

Cheers

Daz
 

D20Dazza said:
Thanks for that, yes I would like to do the Craft, I didn't realise we did't get the benefit of rest so had changed my sheet so that I'd healed one of the 2 over night - I'll go an reedit back to full.

I had one infusion left for the day which, if you'll allow me to use retroactively, I would have used on Sniffer the previous evening. Otherwise, I'll use one on him before we head any further in to the crypt.
Yeah, you don't heal naturally, but since you don't have to sleep, that give you a full 8 hours to repair yourself at night. Just so long as you don't do it too near the other party members. All the mechanical work might keep them up! ;)

I'll let you use the last infusion from the previous day to cast Repair Light Damage on Sniffer, which will bring him up to full hp.
 

D20Dazza

Explorer
Hey BO,

Did you miss the action of Fixit with the elevator? Search +4; Know (Arch and Eng) +3; Appraise +4; Artificer Knowledge??

Cheers

Daz
 




Bront

The man with the probe
Enjoy then.

I'll be gone durring Gen Con (Looks like that Wensday (17th) through that sunday (21st)).
 


D20Dazza

Explorer
Apologies, I've been crook with gastro the last couple of days. I had a sunrod yesterday but haven't 'sparked' one today. I have a couple more if anyone wants one but I need both hands at the moment for the crossbow. I need to fashion a sunrod holder on either side of my body ;)

BTW - I'm not going to be a happy camper when the boards die during GenCon :(- got to get the cash to get over there sometime ;)
 

Someone

Adventurer
That depends on how BO rules sunrods (I had a DM that said they worked because the sunrod tip becomes white hot), but maybe the belt is a holder good enough.
 

Someone said:
That depends on how BO rules sunrods (I had a DM that said they worked because the sunrod tip becomes white hot), but maybe the belt is a holder good enough.
Nah, I've always thought of them as alchemical in nature, and therefore cold. You couldn't cook an egg with them.
 

Erekose13

Explorer
being a spiked chain wielder I'd prefer not to carry anything else in my hands, but I can as long as everyone knows I'd toss it on the ground at the first sign of trouble.
 

Ranger Rick

First Post
Someone said:
That depends on how BO rules sunrods (I had a DM that said they worked because the sunrod tip becomes white hot), but maybe the belt is a holder good enough.

I agree with Alex, they would be chemical/magic. No heat. If they where heat, they could be used as weapons.


Do warforge have night vision?
 

Someone

Adventurer
Ranger Rick said:
I agree with Alex, they would be chemical/magic. No heat. If they where heat, they could be used as weapons.

Do warforged have night vision?

As I said, it´s only a matter of how the DM sees things. After all, oxidizing exothermic chain reaction based electromagnetic wave emitters (I mean torches) are as (al)chemical as you can get, and still hot.

And no, warforged don´t have low light or darkvision.
 




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