BrOp's Age of Worms Adventure Path (OOC)

Any bright ideas as to how the handle the departure of Pak and Kellian? I could simply say that they've had enough and are buggering off, that this is all a bit too much for them. It depends on whether you'd like to handle this as an RP encounter, or simply to handle it OOC, and focus on the folks who are still with us.

If they decide to rejoin us in the future (which they are more than welcome to) we could just send them back to home base and have them there as "backup".

Any suggestions?
 

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Someone said:
I agree, let them just decide the tomb isn´t as profitable as they believed.
Sounds like a good idea. I'll post something over on the IC board to that effect. You'll just have to remind me to tune down the CRs again.

On a different note, I was doing a bit of bookkeeping last night and came up with the following.

Fixit:
Number of infusions used: 2 (2 X Repair Light Damage)

Mulch:
Number of 1st-level spells used: 2 (2 X Cure Light Wounds)

Zan:
Number of 1st-level spells used: 2 (Enlarge and Mage Armor)
Number of cantrips used: 1 (Acid Splash)

Does that look right to you? If it is, would you mind updating your character sheets to reflect this, if you haven't already? I try to keep track of everything, but two sets of eyes are always better than one.

Thanks!
 
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From my perspective its right, I havent used my dragonmark or my 1 whole power point today yet. I did erase my alchemist's fire from my sheet already.
 

Rial hasn´t any bookkeeping problem :P. But since we´ve spent almost all our spells, had a good share of encounters (4, counting the trap) and are in a defensible position, could be a good idea to rest.
 

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