BrOp's Age of Worms Adventure Path (OOC)

Branding Opportunity said:
I apologize for my absence this last week, but I was finishing a show (I'm an actor) and recovering from it afterwards, and just couldn't drag myself to the computer to do anything that required more brain power than play a few video games (half-heartedly). I hope to FINALLY post updates this evening, as I have no other plans.


It is like deja vu.
 

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Erekose13 said:
Wiz_o Dabus, one of the Wizards employees who runs the Virtual Dungeon Delves on their website had the following rules for Action Points posted on his site. They offer more options to use the Action Points and with all those we could just avoid the +d6 version. ~Link~
I like these, and would be happy to include them in our game. Of course, using these rules would nerf the Action Boost or Action Surge feats.
 

Branding Opportunity said:
I like these, and would be happy to include them in our game. Of course, using these rules would nerf the Action Boost or Action Surge feats.
Since I don't think anyone has them...
 


Actually, some of those option appear in the Eberron rulebook. One that doesn´t, the "emulate feat" could be.. interesting. For example, as worded, spellcasters (or warlocks!) can use it to emulate one of the Sudden metamagics from complete arcane. Or Extra spell (or extra invocation :)) to pull out the trick you need at the right spot. Those option are definitely better than a paltry +1d6 to one roll.
 




Howdy folks,

I'm just checking in to see where everyone is posting-wise. Just trying to get a feeling for how busy folks are at the moment.

I know my absence last week probably didn't help much, sorry 'bout that.
 

Branding Opportunity said:
Bacon? Fire? Um, not sure ... :heh:


He is from Oz, who knows what he is saying.....probably about your mother or him wear dresses who knows.


I am ready to post but it seems like I am still out of sorts on the game.
 

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