Branding Opportunity
Explorer
I'll give you the basic concept, and then my additional thoughts on how they should work in a PbP game.Ranger Rick said:Lacking the books to read, and never having used them before, how many do I have?
I have never understood the concept of action points.
Action points are a way of altering a d20 die roll in dramatic situations, reflecting the luck that can change crushing failure into heroic success. Each time you spend an action point you get to add 1d6 to any d20 die roll you make. You can only spend one point a round, and you have a total of 5 action points at 1st level. Each time you attain a new level you gain a fresh supply of action points equal to 5 + 1/2 your new character level, rounded down. At 2nd and 3rd level, however, you can only have a maximum of 6 action points, so any "extra points" you haven't spent are lost. The rules say that you can't use an action point on a skill check where you "take 10" or "take 20", but I disagree with the latter.
Now the rules say that you can spend an action point after a d20 has been rolled, but before you know if the roll is a success or failure. I think that on a PbP game this would slow the game quite a lot, as I resolve all the die rolls. The only way that I can think of dealing with this is to allow you to affect a roll with an action point even after I declare the result. Yes, that makes this mechanic more powerful, but I can't see a way around it otherwise. Anyone else have any good ideas? Have people run them in PbP games before?