BrOp's Age of Worms Adventure Path (OOC)

D20Dazza said:
Thanks BO, I have been thinking about this very issue the last few days. I was about to ask if anyone wanted to place an order with Fixit for some crafty items. I haven't got my book with me but doesn't it take a day for each spell you're trying to emulate? I wanted to be able to do the crafty thing for my companions rather than Fixit but I don't know that they're going to want to sit around scratching the bums while Fixit does the necessary work. If you're happy for Fixit to have done the work prior to the adventure (and I did mean to ask this question before the game started but it slipped my mind) then I'll work something up for him.

Cheers

Daz
As I stated before, feel free to assign the scrolls to your character, as long as you have enough money and enough XP in the crafting pool. Yes, each scroll takes one day, in which you are allowed two chances to roll high on your UMD check in order to create it.
 

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Bront said:
I could use some Mage Armor Scrolls. I'm sure some Cure Light Wound Scrolls would be good. I'm sure I can think of some other things eventualy.

CLW definately though.
Remember that it would still require a DC 21 UMD check to use a first-level scroll, however.
 

Branding Opportunity said:
As I stated before, feel free to assign the scrolls to your character, as long as you have enough money and enough XP in the crafting pool. Yes, each scroll takes one day, in which you are allowed two chances to roll high on your UMD check in order to create it.

Enough in the pool but the funds are looking somewhat thin (Money: 2gp 4sp 4cp) :D . First time running an artificer and it's all a learning curve, Fixit used all his 1st level craft points making little toys for the kids in Diamond Mine. In fact, Zan has one of his little walking soldiers in his belt pouch :D
 

D20Dazza said:
Enough in the pool but the funds are looking somewhat thin (Money: 2gp 4sp 4cp) :D . First time running an artificer and it's all a learning curve, Fixit used all his 1st level craft points making little toys for the kids in Diamond Mine. In fact, Zan has one of his little walking soldiers in his belt pouch :D

No wonder I'm at medium load ;)

The UMD doesn't apply to me for mage armor, nor to Mulch for Cure Light, and even if if Fixit is trying to use the scroll, he can't kill it, it just doesn't go off.

I'm not sure how much use a 1 hour mage armor scroll realy is though, so don't worry about that. Cure light, Detect magic, and maybe Identify could be usefull though.
 

Bront said:
No wonder I'm at medium load ;)

The UMD doesn't apply to me for mage armor, nor to Mulch for Cure Light, and even if if Fixit is trying to use the scroll, he can't kill it, it just doesn't go off.

I'm not sure how much use a 1 hour mage armor scroll realy is though, so don't worry about that. Cure light, Detect magic, and maybe Identify could be usefull though.
Actually it does. Artificer scrolls (and all magic items they create for that matter) are not considered either divine or arcane, which means that it won't appear on ANYBODY'S spell lists. Therefore UMD is needed.
 

No, he's emulating having the spell, so the scroll is no different from a normal spell of that type. That's why he needs to use a UMD check to actualy cast his own scrolls.

Oh, and forgot about the DC 5 Wis check to avoid mishaps, eep.
 

Bront said:
No, he's emulating having the spell, so the scroll is no different from a normal spell of that type. That's why he needs to use a UMD check to actualy cast his own scrolls.

Oh, and forgot about the DC 5 Wis check to avoid mishaps, eep.
Sadly, this does not seem to be the case. Here's what it says on the Artificer FAQ:

2) The most current ruling by the big boys at the time of this writing is that a Scroll made by an Artificer via UMD is an Artificer scroll, and is neither an Arcane nor a Divine spell. The up side of this is that the Artificer can cast from scrolls they create without worrying about Arcane Spell Failure, because they are not using Arcane spells. The downside is that other characters cannot use those scrolls without also making a UMD check. Meaning you can't make a scroll and hand it off to the Wizard. This was done for the express purpose of preventing Wizards from being able to simply get the Artificer to make them scrolls of spells they don't have, and scribing them over into their spellbooks. No super-cheap spells for the Wizard.

And don't forget, as an Artificer, you treat your Caster Level as being 2 levels higher than your Artificer class level for making items. Which means if the prereq says you have to be level 10 to make the item, your Artificer can actually build it at level 8, two entire levels sooner than anybody else in the game. Because you're an Artificer, and you're just that cool.
Given this ruling, and the ruling that Artificers can cast from scrolls they create without worrying about ASF, I'm leaning on making Artificers have to use UMD to activate their own scrolls. What do you think? I'm tempted to try it this way, and if it seems broken we can always go back to the other way. If this means that our Artificer wants to put more ranks into UMD, be my guest.
 
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Looks to me like there are two interpretations:
1. Artificer makes Artificer only scrolls, which he doesnt need to use UMD to activate, but no one else can use them.

or

2. Artificer makes Arcane or Divine scrolls, which he needs to use UMD to activate, the appropriate type of caster can use them freely.

Personally I always read it as 2 and would keep it that way in my games. Either way its up to you. I think 1 tends to favor the way that Fixit is created at the moment.
 

Erekose13 said:
Looks to me like there are two interpretations:
1. Artificer makes Artificer only scrolls, which he doesnt need to use UMD to activate, but no one else can use them.

or

2. Artificer makes Arcane or Divine scrolls, which he needs to use UMD to activate, the appropriate type of caster can use them freely.

Personally I always read it as 2 and would keep it that way in my games. Either way its up to you. I think 1 tends to favor the way that Fixit is created at the moment.
Strangely, it seems that there is a third option. According to the Eberron Campaign Setting Errata and the "Unofficial" FAQ on the WotC messageboards, artificers create magic items that are neither arcane or divine. This seems to be a particular issue with scrolls. Because a Cure Light Wounds scroll created by an artificer is not a divine spell (and therefore does not appear on a divine spellcaster's spell list) ANYONE wanting to use it must use UMD in order to activate it. Remember that scrolls are spell-completion items and require you to have that spell on your spell list in order to use it. Since CLW is not on the artificer's spell list as well, he must also use UMD.

Basically this means that artificer scrolls have this large disadvantage. The only advantage they do have, which I mentioned before, is that because the spells on them are not arcane spells, they do not require you to make an ASF roll.
 

That one seems to be really nerfing the Artificer because it would apply to their wands and staves too, making the wand master a really bad direction for the Artificer to take.
 

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