BrOp's Age of Worms Adventure Path (OOC)

Branding Opportunity said:
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P.S.: I posted the final round of the wolfie combat. Sorry it took me so long, busy weekend.

Alex, I put in a confusing OOC: notation. Sorry, but Post 57, Fixit healed my wounds. I was at 2 hp. I am wondering what I am now?
 

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Just a quick note for Fixit, er, D20Dazza. Remember that you have your crafting reserve that will not carry over to second level. If you like, you can create some scrolls and we'll grandfather them into your character sheet. Although the official ruling about artificer scrolls seems to be that they need the Use Magic Device skill to activate one of their own scrolls, I think that's crazy, and nerfs the artificer into uselessness. I think other classes should still have to use the skill, but not artificers. If you'd like to check out a longer discussion on the topic you could head over to the WotC Eberron Messageboard.
 

Technicaly, an Artifacer gets some bonuses to use a scroll (+2 for the creation feat, and at 2nd level, can get another +4 from synergies I believe), so while it's hard at first, by second, you can have (5 ranks, +4 Synergy, +2 from the feat) 11+ stat in UMD, meaning you have at worst, a 50% chance of activating a 1st Level Scroll, and it gets better from there.

But, you could always give him an additional bonuses with personaly crafted scrolls (Like the +2 for having activated it before if he crafted it) or assume that since he crafted it, he still qualifies as having the appropriate spell.
 

Skill Focus UMD is also a very handy feat for Artificers to have. As would any of the +2/+2 feats to add more on top of. It also makes Cha one of the most important stats for Artificers. The Artificer IMC has an extremely high UMD and has no problems with the skill checks, I dont think he has failed yet and he makes 10-15 scrolls/level.

Edit: However that thread you pointed out has some very good points (incl. not maxing your UMD)
 
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well, if you think that keeping the rules as written would work then I would be willing to give it a shot. Never having run or been in a game with an artificer before, I don't have a feel for how in plays out in person.

Erekose: Remember that the pace of this game will be pretty slow and that level progression will only happen once in a very blue moon, so Fixit shouldn't rely too much on eventually increasing his ranks in UMD, as eventually might never happen.
 


Thanks BO, I have been thinking about this very issue the last few days. I was about to ask if anyone wanted to place an order with Fixit for some crafty items. I haven't got my book with me but doesn't it take a day for each spell you're trying to emulate? I wanted to be able to do the crafty thing for my companions rather than Fixit but I don't know that they're going to want to sit around scratching the bums while Fixit does the necessary work. If you're happy for Fixit to have done the work prior to the adventure (and I did mean to ask this question before the game started but it slipped my mind) then I'll work something up for him.

Cheers

Daz
 

I could use some Mage Armor Scrolls. I'm sure some Cure Light Wound Scrolls would be good. I'm sure I can think of some other things eventualy.

CLW definately though.
 

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