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BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)


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lotuseater said:
"And what in tarnation do you want with some old human bones?"

Mulch pushes over and through the rubble, sword in hand, expecting Rial to follow.

"You never know when you´re needing a human bone" says Rial with a disturbing smile. "After you, master dwarf."
 

With an impatient sigh, Pak goes back to the bulk of the group. "What's with this place? I mean really? Come on. Whispery voices, random frescos, Vaati language, dead girl bones..." Pak says outloud to no one in particular.
 


Kerwyn and Meldain make their way over to the western dais. Walking the few stairs to the top, they can clearly see that a faded fresco has been painted opon the south, west, and north walls of this hallway. From a vantage point at the center of the dais, the wall painting makes it look like you stand within a massive room with seven short hallways radiating outward from a central point. A chain dangles from the ceiling at the end of each hallway, and each chain bears a gleaming colored lantern. Clockwise, the colors are red, orange, yellow, green, blue, indigo, and violet. Though a bit faded, the fresco seems in remarkably good shape given the suspected age of the cairn.

Squatting down, Mulch crawls on his hands and knees through the opening in the rubble. On the far side is what looks to be a lair of some kind, rank with the smell of wild animals. Irregular piles of rubble litter the den, as do hundreds of bone fragments. Once inside you can once again stand up. The dwarf judges the area to be safe.
 
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Mulch informs Rial that there is no danger inside the cave, and begins poking around the scattered bones and rubbish for any thing of value or interest. He is of course dissapointed not to find any wolf pups.
 

Mulch and Rial dig around among the rubble and bone fragments. Rial in particular seems to take to this task with fervant joy. Most bones look to be of animal origins, although more than a few have the unmistakable look of being humanoid. They takes a few minutes to completely check the lair (OOC: "Take 20" on Search check).

Mulch & Rial:[sblock]After a bit of poking and looking about in the northern half of the den you come across and old leather backpack buried under a pile of humanoid bones. The bag contains an elaborate lantern of indigo glass panes (see below).

artifact2.jpg


A thorough searching of the opposite side of the room turns up an intricately carved armband of unmistatable elven craftmanship, bearing a repeating leaf motif.
The third thing you discover which doesn't fit with the other rubble is what looks to be a marble index finger cracked off a statue.[/sblock]
 
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"Oh ha ha. Don't make me slap you Meldain. Of course, Rosy Dawson did that the best when she found out certain things about you..." Pak looks at Meldain knowingly. You had a handprint the size of Sharn on your face for atleast a week.
 



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