Kerwyn and Meldain make their way over to the western dais. Walking the few stairs to the top, they can clearly see that a faded fresco has been painted opon the south, west, and north walls of this hallway. From a vantage point at the center of the dais, the wall painting makes it look like you stand within a massive room with seven short hallways radiating outward from a central point. A chain dangles from the ceiling at the end of each hallway, and each chain bears a gleaming colored lantern. Clockwise, the colors are red, orange, yellow, green, blue, indigo, and violet. Though a bit faded, the fresco seems in remarkably good shape given the suspected age of the cairn.
Squatting down, Mulch crawls on his hands and knees through the opening in the rubble. On the far side is what looks to be a lair of some kind, rank with the smell of wild animals. Irregular piles of rubble litter the den, as do hundreds of bone fragments. Once inside you can once again stand up. The dwarf judges the area to be safe.